This may come off as a personal gripe, but I'm curious what others think about it.
I ran into a ST deck that played RNR then played it back from their graveyard the next turn, so my whole round 3 was just permanent -4 points.
There is no set-up needed for this (telegraphing it), nor can you counter-play unless you have specific weather clearing cards.
However, Clear Skies is an extremely situational card now, since it used to have a multi purpose (I remember in the past you could either clear weather or draw a bronze card, something along those lines).
I know weather has never really worked well in multi-player gwent, as it's just pretty unfun to play against, but I don't understand why have this card last the whole round. Moreover, this is just a better fog (for the cost of 5 extra provision), thus with such a heavy overlap, I don't understand why they wouldn't just redesign the card into something more situational. Perhaps since it's Ragnarok, the final battle, have the whole board covered, damaging random units. This way you can play it into decks that don't mind your units taking damage.
Like I said, I know this seems like a QQ, but I hate cards like these.
I ran into a ST deck that played RNR then played it back from their graveyard the next turn, so my whole round 3 was just permanent -4 points.
There is no set-up needed for this (telegraphing it), nor can you counter-play unless you have specific weather clearing cards.
However, Clear Skies is an extremely situational card now, since it used to have a multi purpose (I remember in the past you could either clear weather or draw a bronze card, something along those lines).
I know weather has never really worked well in multi-player gwent, as it's just pretty unfun to play against, but I don't understand why have this card last the whole round. Moreover, this is just a better fog (for the cost of 5 extra provision), thus with such a heavy overlap, I don't understand why they wouldn't just redesign the card into something more situational. Perhaps since it's Ragnarok, the final battle, have the whole board covered, damaging random units. This way you can play it into decks that don't mind your units taking damage.
Like I said, I know this seems like a QQ, but I hate cards like these.