I know that these specific quests have certain impacts on the game and might slightly change things, which is really cool and exactly in line with what you would expect from what the speaker is saying.
The issue is that these are presented as if it is the norm, with comments like "And this is just one quest", "Shows how complex the quest can be in Cyberpunk", "Every choice you make will change how the game plays out" that to me is extremely misleading, remember we as player only know what is told to us in these trailers at this moment in time or what other information CDPR gives us.
Its sort of like me making a game and tell you that in my game there is the most complex character customization in a RPG game to date and whatever you choose will severely change how your character plays throughout the game. And then when I release the game, none of these things have any impact in the game whatsoever except for one or two quests. The rest of the quests simply uses a 50% chance of going your way or not, regardless of what stats you chose. Then that would be misleading as well and you would expect these stats to play a significant role in the game, because that was what I told you.
Otherwise I should have said that for a few quests, these stats will matter, but for the most part they don't.-
If you look at the trailer from Divinity you can see how you sell your game with accurate information, if you have played the game I think you would agree that it is pretty much spot on:
every major story sequence has effects, that matter a bit.
The evelyn/judy stuff decides the fate of clouds, and your relationship,
the panam stuff decides what the aldecados do, whether Saul lives, whether pan am stays or goes, and whether they help you in the end
the maelstrom stuff decides leadership of maelstrom, who wins the meredith/gilchrist corpo battle, whether millitech and maelstrom have an alliance.
The heist stuff decides the funeral, whether Jackie's memories are hijacked by arasaka
the takamura stuff decides whether he lives or dies, whether his pupil lives or dies.
even some of the side stories have hidden later effects you can stumble on.
I haven't done a lot of the high level stuff Act 3, so I still don't even know everything that may still have further effects.
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But it has no impact on the game.
It does not matter if you help netwatch or the voodoo boys, because the game World does not change in the game. Your headcanon does not make it real in the game.
Saying that Vic is wrong with his assumption (after scanning you) is simply ignoring what the game tells you. Especially when you take into account that hellman says the same thing.
the vdbs agro you. Placide sends me a text if he lives. In the game world, whether the vdbs have leadership at all matters. You know you can choose not to kill them, thats not headcannon
Hellman never gives a timeline. and hellman is surprised you even exist. Its the first time the chip actually even worked.
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