This is an unpopular opinion (and probably I'm alone with it):
I don't want an "ng+" for game like this. An open world where you spend 50+ hours is something where you will have plenty of time to play with stuff, and progression is "your choice". Do I want to replay the game where they remove one of the features (progression)? No.
Meaningful NG+ came with games like Resident Evil, Silent Hill, Bioshock. Where you progress on a linear path with almost linear progression. The joy of NG+ came with playing around with toys from the get go. Toys (weapons/abilities...etc) that are introduced far in the game and you only have a couple of hours of playtime with.
These new open world games are pointless with NG+ for me. Again: it's just me.
One of the main appeals of cyberpunk is how it makes you feel. You start off as a powerless nobody with no cred to your name. Then you get more powerful and people start recognizing you. Eventually making the ending of your story feel rewarding. You made it to the big league's. And your finally strong enough to protect those you love.I feel the EXACT opposite. NG+ in linear games are pointless. In linear games character progression is a much more important feature than in open world games.
In open world games it is amazing to already having the build you want, and all the weapons you want, it removes one of the few frustrations. To me it is perfectly worth it to play thru AC Odyssey 3 times so I on the 4th playthru, which I count as the "canon" playthru I start at lvl 100 and doesn't have to be annoyed at having to upgrade gear or other frustrating stuff and can enjoy the story and the world instead.
I would LOVE to play Cyberpunk 2077 starting at lvl 60 so I wouldn't have to try to avoid doing story missions and just grind until I am high level. I hate that the only things left to do is pointless busy stuff when I am high level, I have already "wasted" all the story missions trying to grind, and I am stuck with like 3 hours worth of police hustles or something when I am finally where I want to be, character wise. Seriously, sometimes I wonder what purpose leveling up has in this game since there are no quests left by the time you have leveled up.
Basically to me trying to level up destroys the fun, but it is no fun not being max level.
Speaking of, Is there a mod that let's me start at lvl 60?
One of the main appeals of cyberpunk is how it makes you feel. You start off as a powerless nobody with no cred to your name. Then you get more powerful and people start recognizing you. Eventually making the ending of your story feel rewarding. You made it to the big league's. And your finally strong enough to protect those you love.
This is an unpopular opinion (and probably I'm alone with it):
I don't want an "ng+" for game like this.
Apparently it is very difficult to fix in the Red Engine / The way their code works. I am not exactly sure why; AC odyssey for example makes it (for an untrained eye) very easy: Just reset the story, let the player keep all perks and weapons, and restart at the beginning.
My personal guess is that being too high level at the start bugs out the tutorial / Watson area. But I am just guessing.
It is possible to complete all activities in watson before starting act 2. You can easily get any cyberware or perks that you wantNew game plus is more complex than people might think at first blush. For instance, some games have designed environments / quests around players not having certain skills when they do them.
One obvious example in Cyberpunk might be something like double jump. I've no idea whether you can get it in the prologue so am just using it to illustrate the point. If, say, a quest depends on you going through point X and the effect of having double jump is that you can complete the quest without going through point X, new game plus may cause the game to break.
There will be lots of things like this that can cause real problems and that would need to be redone from scratch. Indeed, implementing new game plus might involve having to redesign some environments in the game completely.
So, yes, it might just be "because your character would be too powerful". But it can also be problems that are less obvious.