The one that sold more copies.so Morrowind or Skyrim?
It's the same reason why CDPR decided to copy TW3's structure in Cyberpunk instead of TW2's.
The one that sold more copies.so Morrowind or Skyrim?
To me, it wouldn't because I did not specifically draw my imterest from a cyberpunk worldsetting from the name 'cyberpunk' directly. At least, I never gave it that much thought within the knowledge I had of it.I think way bigger issue is that Cyberpunk is lacking. If this was named Night City 2077? Who would know, or would that make any difference.
Absolutely. And I've been trying to argue this ever since CP2077 was officially announced. Cyberpunk 2020 is a tabletop PnP game. No CRPG is going to be a 1:1 translation of a PnP RPG. Ever. (It is possible to recreate PnP as a computer program, and there are a fair few programs that do exactly that. Those, however, are toolsets. The game itself is...still PnP.)That's just a name. What matters is what's in the box. And to do that, you have to open it to see the content.
It's similar with the definition of cyberpunk. There may be a general description of the genre, but the manifestations can be varied, and I think Cyberpunk 2077 pretty much sums it up, when it comes to the "Cyberpunk Red" brand, which entails a lot of specifications.
Well, this is actually wrong. Turned based games translate extremely well from table top PnP. I agree when it comes to real time games that it doesn't translate well. The thing is, for a PnP game, Cyberpunk 2020 was closer to realism than most other PnP games. There was no hit points, had more of a trauma system. There were no levels. No tiered loot. As much as I really like Cyberpunk 2077, best game I've played in years and I've bought 2 copies, CDPR really missed the mark on what made the PnP game so goodTo expand on @SigilFey s point, most tabletop RPG's don't translate well into video games, particularly when being designed for one person, whereas most table games are designed with groups in mind.
Define a rpg game?To be honest
This isn't a RPG game
We get to decide V's look
But
We are playing CDPR's V in CDPR's story.
We cannot deviate from the story and are forced down the path without a choice to venture outside of it.
We can choose the tools we use and how we implement them but your choices there don't effect anything either
Its just a flashy dress up story.
We pick our pretty clothes and pretty toys and frolick through their book. Knowing in the end nothing you really did will help their V out in the end
Role playing gameDefine a rpg game?
Well, they are important NPC's, if I was running tabletop and had an important NPC that was essential to the story/campaign I am running then I would not let them die either. I'd fudge die rolls etc.Role playing game
What if im a bad guy and want to kill both Panam and judy.
All we get to play is the role of CDPR's V. Never our own.
We playing a story book. Definitely not an RPG
There is no story without roles, and no role without a story.Role playing game
What if im a bad guy and want to kill both Panam and judy.
All we get to play is the role of CDPR's V. Never our own.
We playing a story book. Definitely not an RPG
Bethesda had to learn from Morrowind on why allowing the killing of important NPC's is bad. It breaks the gameBesides, even in more "Sandboxy" RPGs, you can't generally kill important NPCs. For example, I think that you can't kill Valentine or Preston in FO4, nor Arngeir or Serena in Skyrim...
I doubt many expected 1:1 representation of PnP. What matters is how you translate "the feel", the main theme(s) of the setting through rpg mechanics.To expand on @SigilFey s point, most tabletop RPG's don't translate well into video games, particularly when being designed for one person, whereas most table games are designed with groups in mind.
^This.Bethesda had to learn from Morrowind on why allowing the killing of important NPC's is bad. It breaks the game
I'm still very surprised to read this kind of assertion on this forum. Anywhere else, I think on social networks, it would be normal, but here, on this forum, where many players have objectively pointed out flaws inherent to the game that are far from personal expectations or desires, I don't understand that, a year and a half later, one can still read that. Loving a game and spending hundreds of hours on it, as I did, does not mean that the game is flawless, perfect. I love C2077 but that doesn't stop me from recognising its many faults. The criticisms made of it are more than legitimate.Much of the criticism reflects personal expectations and desires.
Absolutely. I totally agree with you.Loving a game and spending hundreds of hours on it, as I did, does not mean that the game is flawless, perfect. I love C2077 but that doesn't stop me from recognising its many faults. The criticisms made of it are more than legitimate.
But that can be applied to a lot of RPGs though.Role playing game
What if im a bad guy and want to kill both Panam and judy.
All we get to play is the role of CDPR's V. Never our own.
We playing a story book. Definitely not an RPG