Will/Should you be able to max out your entire skill trees with one character?

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My guess is that you will not be able to max out your character, but there could (again after TW3) be some way to respec your build. Which would mean you can still have everything in one playthrough, just not all at once.
 
I hope not. I enjoy having some flaws to my character. This was something I thought was played very well in Fallout (pre 4) where you could choose a trait that was double edged.
 
I think you shouldn't. Specialization encourages multiple playthroughs. All my characters in FO4 end up the same and I'm not a huge fan of that :p
 
I do not think that is about actually maxing out everything possible (which would require a level well over 200), rather just preferring the same kind of character every time. Like that joke about everyone becoming a stealth archer in Skyrim.
 
"There is no character class however - the system is "fluid", letting you choose aspects of the Solo (combat), Techie (equipment), or Netrunner (plugging into the network, hacking enemies and so on) classes that were brought in from the Cyberpunk 2020 game. Netrunning, CDPR confirmed to us, is limited to the tech tree for the most part in how it's implemented."

Source: https://www.eurogamer.net/articles/2018-08-28-cyberpunk-2077-guide-everything-we-know-5077

If they keep to this fluid system, I think we'll be able to max out all three.
 
My guess is that it will resemble TW3's system where you have 3 main trees on which you unlock perks as you gain some form of experience. I don't think you will be able to max out all skills on all trees.

Theoretically it is possible even in TW3 to respec on the go, swap your entire gear set (inventory is generous) and you have a completely different character to tackle a mission/contract etc. Depending on how they wrap it all up in CP2077 (how easy/cheap it will be to respec, if it is presented in a lore-friendly manner in the menus for the diehard RPers etc.) it may make more sense to actually do this on a constant basis through the CP2077 playthrough.
 
I don't think it will be possibly without a "cheat" (I use that term a bit loosely) that unlocks the level cap, which I'm sure will eventually arrive.

As for the "should" question... Eh... In my opinion, no. I like specialization. But that's just me.
 
I vote NO also. It kills the replay value of a game like this, that I already planned to play 5 times xD.
 
If you can't max out all skills with effort then you are imposing arbitrary limitations for the sake of being a dick.

That said, the effort required to master all skills is (or at least should be) enough that virtual omnipotence takes a damn long time and/or a lot of effort; enough that most folks will specialize. To do otherwise is akin to telling people that they are absolutely forbidden from learning ANYTHING after they graduate high school; whatever proficencies they have at an abitrary-but-early point in their life is all they will EVERbe allowed to have. If that sounds ludicrous of facetious to you, then you know how the idea of a skill cap sounds to me.

I vote no. What the point of having the choice if you can just do it all through grinding?

How much grinding are you willing to do? Ryzom has 63 skills, and they all go to 250. In the 14 years the game has been out, only a small handful (maybe a couple dozen) have done so. IRL, I've put quite a bit of effort into not only having a wide skillset, but making sure that I am more proficient in all of them than a mere dabbler with ADD.

The point of having a choice is choosing which of the many loooooooooooooooooooooooooooooooooooooooooong roads to multi-mastery that you wish to take. After all, life is a journey and not a destination... whether that life is real or jsut virtual.

I don't think it will be possibly without a "cheat" (I use that term a bit loosely) that unlocks the level cap, which I'm sure will eventually arrive.

As for the "should" question... Eh... In my opinion, no. I like specialization. But that's just me.

Does having V live for more than, say, 10 hours of gameplay count as "a cheat"?

There's nothing wrong with preferring specialization if you dont' care to invest all the time and effort into being more universally competent. However, it is wrong to handicap those who are willing to put in that time and effort. Why should people be penalized just because they don't play the exact same way you do?

I think you shouldn't. Specialization encourages multiple playthroughs. All my characters in FO4 end up the same and I'm not a huge fan of that :p

How many hours did that take over how many months? Was that to max all stats and perks, or was sv3672 correct about it merely being a sign that you prefer a certain build every single time?
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I vote NO also. It kills the replay value of a game like this, that I already planned to play 5 times xD.

That sounds more like an argument against a "New Game +" option than anything else. Besides, if you can max everythig out in a single playthrough then the devs were a little too generous with the XP (or equivalent), which is an entirely separate issue.
 
How many hours did that take over how many months? Was that to max all stats and perks, or was sv3672 correct about it merely being a sign that you prefer a certain build every single time?
Different paths that ultimately led to very samey builds. Some things were a must like hacking and lockpicking (I'm not missing out on loot!) and Charisma for the persuasion but everything else was pretty open. But they all eventually end up in pretty much in the same spot. To be fair never never ran a melee build but that's mainly because of how slow it feels (the animations themselves) and my refusal to use VATS (I use bullet time mods instead).
 
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That sounds more like an argument against a "New Game +" option than anything else. Besides, if you can max everythig out in a single playthrough then the devs were a little too generous with the XP (or equivalent), which is an entirely separate issue.[/QUOTE]

I just don't want this game to be another skyrim where I was a stealth mage berserker in heavy armor who also knows how to use bows. I could have had 3 play troughs which would be much more realistic, but the game was just too generous with its xp and skill leveling comparing to old elder scrolls titles where i had dozens of playtroughts to satisfy all the gameplay options.

But this game being developed by some good devs i doubt that i would be able to be a triggerhappy stealth netruner cop rocker-boy XD.
 
To be fair never never ran a melee build but that's mainly because of how slow it feels (the animations themselves) and my refusal to use VATS (I use bullet time mods instead).

Melee (and maybe throwables) only play styles can actually work quite well, even overpowered when combined with stealth. I have also seen unarmed playthroughs with no armor. It is true though that these tend to rely on VATS. I do not think lockpicking is essential at all, you miss out on some loot, but nothing important that cannot be acquired by other means.
 
Does having V live for more than, say, 10 hours of gameplay count as "a cheat"?

There's nothing wrong with preferring specialization if you dont' care to invest all the time and effort into being more universally competent. However, it is wrong to handicap those who are willing to put in that time and effort. Why should people be penalized just because they don't play the exact same way you do?

I said what I thought would happen, and that in that context, the most likely scenario to get around these limitations would be to cheat or use console commands, neither of which is bad. I don't attach any negative connotations to cheating, at all. It's none of my business.

Then I said what I'd prefer to happen. Not that other people must feel the same way.

Anyway, I think specialization is valuable because it encourages players to try new playstyles on new playthroughs, or even just by re-speccing (An option I'm pretty sure has been confirmed, and it was definitely in TW3). If you are the type of person that will still want to do that even with everything unlocked, or you just want a playstyle that incorporates everything, whatever.

But I don't, and it seems like you'd be pretty ridiculously OP - that's actually another reason for specialization. If you just have everything, you are essentially a god. CDPR probably wants people to play their game as much as possible, and the moment the game becomes too easy, many start losing interest, even if they return later. It's like cheating in Skyrim. Fun for a while, gets boring fast.
 
It depends on how much content, which means XP, there is in the game.
If there is enough adventure, why not be able to max out the character.
Besides, hard level locks just doesn't makes sense for me, and it's even truer if the game works on a skill tree, aka "I must waste points in something I doesn't care to buy something I want".
 
In the first run? I don't think so and hope not, with a New Game + why not.
If you can max out everything in one playthrough then you're not really making a choice, you're just selecting which upgrade you want first knowing you'll have the others shortly after.
 
Different paths that ultimately led to very samey builds. Some things were a must like hacking and lockpicking (I'm not missing out on loot!) and Charisma for the persuasion but everything else was pretty open. But they all eventually end up in pretty much in the same spot. To be fair never never ran a melee build but that's mainly because of how slow it feels (the animations themselves) and my refusal to use VATS (I use bullet time mods instead).

To my ears, that sounds like an excuse to not do anything at all, ever, because we all wind up in the same place. I mean, we all die eventually, right?

I just don't want this game to be another skyrim where I was a stealth mage berserker in heavy armor who also knows how to use bows. I could have had 3 play troughs which would be much more realistic, but the game was just too generous with its xp and skill leveling comparing to old elder scrolls titles where i had dozens of playtroughts to satisfy all the gameplay options.

In other words, polymaths don't exist IRL. Thank you for calling me imaginary :p

Anyway, I think specialization is valuable because it encourages players to try new playstyles on new playthroughs, or even just by re-speccing (An option I'm pretty sure has been confirmed, and it was definitely in TW3). If you are the type of person that will still want to do that even with everything unlocked, or you just want a playstyle that incorporates everything, whatever.

I see two possibilities.

1) Allow universal competence - Those that what to try different playstyles with different specialist builds can start another character can do so while those that want to be generalists can do so; win-win.

2) Enforce specialization - Those that what to try different playstyles with different specialist builds get to force those that want to be generalists to conform; somebody loses.

It's better to give one group an option they won't use than to tell another group, "Suck it!".

But I don't, and it seems like you'd be pretty ridiculously OP - that's actually another reason for specialization. If you just have everything, you are essentially a god. CDPR probably wants people to play their game as much as possible, and the moment the game becomes too easy, many start losing interest, even if they return later. It's like cheating in Skyrim. Fun for a while, gets boring fast.

If you find playing a gawd to be boring, just start another playthrough from scratch! Don't take the burger out of my mouth just because you are a vegetarian! CDPR probably wants both groups of players to play their game, and the moment you deprive one group of options, many lose interest before they even buy the game based on reviews. It's like being told, "My way or the highway!". Not fun for even a short time, and gets downright fucking annoying fast.
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In the first run? I don't think so and hope not, with a New Game + why not.
If you can max out everything in one playthrough then you're not really making a choice, you're just selecting which upgrade you want first knowing you'll have the others shortly after.

Totally agreed! Just because I feel that those who want to max out should be able to, so long as they are willing to put in the time and effort to do so, that doesn't mean I want people handed massive gobs of XP. But there are a few folks here who seem to think that the only way CP2077 can be any good at all is if CDPR takes the rules they impose on themselves and impose those rules on others. Part of why I even game is to get away from those sort of people!
 
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It's better to give one group an option they won't use than to tell another group, "Suck it!".

If you find playing a gawd to be boring, just start another playthrough from scratch! Don't take the burger out of my mouth just because you are a vegetarian! CDPR probably wants both groups of players to play their game, and the moment you deprive one group of options, many lose interest before they even buy the game based on reviews. It's like being told, "My way or the highway!". Not fun for even a short time, and gets downright fucking annoying fast.
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Gonna have to agree to disagree here. Games with specialization seem to do just fine sales-wise. Ever consider maybe it's just a personal thing for you, and not the majority?
 
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