You guys think we can max out all 3 skill trees, solo, tech, netrunning with one character or will there be a limit?
I vote no. What the point of having the choice if you can just do it all through grinding?
I don't think it will be possibly without a "cheat" (I use that term a bit loosely) that unlocks the level cap, which I'm sure will eventually arrive.
As for the "should" question... Eh... In my opinion, no. I like specialization. But that's just me.
I think you shouldn't. Specialization encourages multiple playthroughs. All my characters in FO4 end up the same and I'm not a huge fan of that
I vote NO also. It kills the replay value of a game like this, that I already planned to play 5 times xD.
Different paths that ultimately led to very samey builds. Some things were a must like hacking and lockpicking (I'm not missing out on loot!) and Charisma for the persuasion but everything else was pretty open. But they all eventually end up in pretty much in the same spot. To be fair never never ran a melee build but that's mainly because of how slow it feels (the animations themselves) and my refusal to use VATS (I use bullet time mods instead).How many hours did that take over how many months? Was that to max all stats and perks, or was sv3672 correct about it merely being a sign that you prefer a certain build every single time?
To be fair never never ran a melee build but that's mainly because of how slow it feels (the animations themselves) and my refusal to use VATS (I use bullet time mods instead).
Does having V live for more than, say, 10 hours of gameplay count as "a cheat"?
There's nothing wrong with preferring specialization if you dont' care to invest all the time and effort into being more universally competent. However, it is wrong to handicap those who are willing to put in that time and effort. Why should people be penalized just because they don't play the exact same way you do?
Different paths that ultimately led to very samey builds. Some things were a must like hacking and lockpicking (I'm not missing out on loot!) and Charisma for the persuasion but everything else was pretty open. But they all eventually end up in pretty much in the same spot. To be fair never never ran a melee build but that's mainly because of how slow it feels (the animations themselves) and my refusal to use VATS (I use bullet time mods instead).
I just don't want this game to be another skyrim where I was a stealth mage berserker in heavy armor who also knows how to use bows. I could have had 3 play troughs which would be much more realistic, but the game was just too generous with its xp and skill leveling comparing to old elder scrolls titles where i had dozens of playtroughts to satisfy all the gameplay options.
Anyway, I think specialization is valuable because it encourages players to try new playstyles on new playthroughs, or even just by re-speccing (An option I'm pretty sure has been confirmed, and it was definitely in TW3). If you are the type of person that will still want to do that even with everything unlocked, or you just want a playstyle that incorporates everything, whatever.
But I don't, and it seems like you'd be pretty ridiculously OP - that's actually another reason for specialization. If you just have everything, you are essentially a god. CDPR probably wants people to play their game as much as possible, and the moment the game becomes too easy, many start losing interest, even if they return later. It's like cheating in Skyrim. Fun for a while, gets boring fast.
In the first run? I don't think so and hope not, with a New Game + why not.
If you can max out everything in one playthrough then you're not really making a choice, you're just selecting which upgrade you want first knowing you'll have the others shortly after.
It's better to give one group an option they won't use than to tell another group, "Suck it!".
If you find playing a gawd to be boring, just start another playthrough from scratch! Don't take the burger out of my mouth just because you are a vegetarian! CDPR probably wants both groups of players to play their game, and the moment you deprive one group of options, many lose interest before they even buy the game based on reviews. It's like being told, "My way or the highway!". Not fun for even a short time, and gets downright fucking annoying fast.
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