spla200;n9862411 said:Im not so sure about that, we had plenty of developers in the past promise the public no micro transaction free dlc but in the end there still a company that needs to make a profit, somehow. in other words there's always a catch, but i truly hope im wrong about this.
Suhiira;n9862441 said:It'd be pretty difficult to have a fixed protagonist and multiple roles in the same game.
She was definitely the better of the two. On topic: that's a pretty awesome response.Willowhugger;n9862451 said:Courtney Taylor did much better.
Lisbeth_Salander;n9860741 said:My purchase of Cyberpunk 2077 just got confirmed then.
Willowhugger;n9862451 said:I'm pretty sure we're going to have a set protagonist and character with the option of getting into roles IN the game. You might become a Rocker Boy or a Corporate but you won't start that way.
Also, Fallout 4's voiced protagonist was a good thing.
It's just the male voice had the acting inflection of a department store dummy. Courtney Taylor did much better.
Snowflakez;n9862581 said:I disagree. I hated Fallout 4's voiced protagonists. They did not at all match the image I had for my character, and broke my immersion. I understand having it for something like Cyberpunk, though.
I also don't think we'll have a set protagonist.
Here's to hoping Cyberpunk 2077 sells 20+ million copies.Snowflakez;n9862531 said:I'll bet you $100 CDPR doesn't put ANY form of microtransactions in CP2077. That's how sure I am that they aren't outright lying on Twitter.
Seriously, dude, they're going to make plenty of profit with game sales and DLC sales alone. This isn't a huge multiplayer title that needs ongoing server costs and such. CDPR will be just fine financially.
Willowhugger;n9862451 said:I'm pretty sure we're going to have a set protagonist and character with the option of getting into roles IN the game. You might become a Rocker Boy or a Corporate but you won't start that way.
BeastModeIron;n9861851 said:I'm going to "invade" in on this conversation, Haha, Get it? Dark Souls? Yes, the design of how multiplayer can be implemented would drastically change how much time and resources used to develop them. But not much in the case of a game like Dark Souls, all the resources for Level design and MP is built for both the core single player game, and also used for multiplayer. In the case of a game like GTA or most multiplayer arena shooters, its all built completely separately which would split resources which is why you see games with heavy MP modes have short campaigns if any at all.
CDPR approach to multiplayer is described as seamless so that pretty much throws the comparisons to Grand Theft Auto out of the window. I don't know for sure but i'd say it is akin to a Dark Souls or Destiny ish style of seamless online elements. SO the inclusion of these seamless online elements wouldn't be the traditional style of Call of duty GTA multiplayer therefore probably wouldn't impact any single player experience they intend to make. Online is coming, but I wouldn't worry.
UhuruNUru;n9864261 said:You miss my point, which doesn't imply that Dark Souls is a bad game. My point is that any game where resources (Dev time is most valuable) are split between Single Player, and Multi-player modes has the potential to be even better if those resources are instead used to make the main focus better.
No matter how good the end result may be, it still diverts the resources used from that main focus, and that means the main focus could be even better.
If the game has a main focus, I want want it to be the sole focus, in Cyberpunk's case that's single player.
Though I've given up on all multi-player games, and microtransactions are only a part of the reason, the inability to stop cheating is another one.
MMO's are an example of the "seamless" additions reversed, MMO campaigns are single player campaigns, just with integrated multi-player modes, e.g. Dungeons/Raids, and PvP zones.
I'm a Single Player focused gamer now, and the games I play, will always be focused on that, and I have no interest in any mixture of the two.
I never play any multi-player elements, no matter how seamless they may be. I can switch them off, and ignore them, because they are surplus to the requirements of that single player game.
As such that single player game has been deprived of the resources, that may have made it an even better single player game.
Only potentially better, resources can be wasted, but even if they're just used for polishing, and bug fixing, it still can make a good game, an even better game.
My point remains the same, any time, and effort spent on these sort of additional game modes, is time, and effort that would be much better spent on the only core game.
Whether you think the additional modes add anything to the game, or not, the indisputable fact, is that the core game was deprived of the resources those modes received.
Snowflakez;n9860891 said:It sort of pissed me off that Pretty Good Gaming was so sloppy with this particular video. I have no problem with people uncovering actual info on potentially unsavory practices from CDPR (I loved YongYea's video on 'em, for example), but so many polish people have looked at the same interview and come to a wildly different conclusion. When referencing "games as a service", CPDR was only talking about Gwent - there was no mention of CP2077 in that context, only that they thought it would "make more money than the witcher 3" (duh).
It's just poor journalism and a lack of fact checking. It absolutely damages their credibility in my eyes, and I liked them quite a bit prior to this.
metalmaniac21;n9856761 said:Levels would be alien concept in Cyberpunk. A small dependence on player's chosen combat skills development reflecting on enemy's AI and equipment is good already. Before any of you will squeal about multiplayer - the grandfather of MMOs Ultima Online was skillbased and it was million times more convenient than what is now considered a normal thing.
Gun_Show;n9866531 said:Actually, it was very good journalism. When a CEO talks about things like games as a service, there's an implication there that the company is implementing a new change in its overall strategy of doing business. Add that to the statement where the CEO says that CDPR is using Gwent to learn the games as a service model, that's cause for legitimate concern. Nothing in the statement said they weren't going to incorporate games as a service into future releases. Nor did the CEO's remarks mention that they were going to limit games as a service, either.
Based on CDPR's responses to PGG's video, I'm reassured, for now, that they have no plans to bring in microtransactions, but it should also serve as a lesson to the CEO that language matters and that when making remarks he needs to be much more specific.
UhuruNUru;n9864261 said:You miss my point, which doesn't imply that Dark Souls is a bad game. My point is that any game where resources (Dev time is most valuable) are split between Single Player, and Multi-player modes has the potential to be even better if those resources are instead used to make the main focus better
No matter how good the end result may be, it still diverts the resources used from that main focus, and that means the main focus could be even better.
If the game has a main focus, I want want it to be the sole focus, in Cyberpunk's case that's single player.
Though I've given up on all multi-player games, and microtransactions are only a part of the reason, the inability to stop cheating is another one.
MMO's are an example of the "seamless" additions reversed, MMO campaigns are single player campaigns, just with integrated multi-player modes, e.g. Dungeons/Raids, and PvP zones.
I'm a Single Player focused gamer now, and the games I play, will always be focused on that, and I have no interest in any mixture of the two.
I never play any multi-player elements, no matter how seamless they may be. I can switch them off, and ignore them, because they are surplus to the requirements of that single player game.
As such that single player game has been deprived of the resources, that may have made it an even better single player game.
Only potentially better, resources can be wasted, but even if they're just used for polishing, and bug fixing, it still can make a good game, an even better game.
My point remains the same, any time, and effort spent on these sort of additional game modes, is time, and effort that would be much better spent on the only core game.
Whether you think the additional modes add anything to the game, or not, the indisputable fact, is that the core game was deprived of the resources those modes received.