I think the idea of lethal combat in 2077 is that every action the player makes, will have repercussions, good and bad. If you're a reckless player and end up getting shot up and severely injured, it will require long recovery periods, it might require medical attention, possible emergency surgeries. Loss of limbs or critical conditions. Injecting super serum for health just doesn't fit this world. How deep will they go in terms of gameplay when it comes to recovery from these combat scenarios.
When it comes to death in 2077, it doesn't quite make sense to simply kill the player off just to have the player hit "Reload" and do something else. Of course death should be possible but will it be permanent or will death be somehow changed for the sake of gameplay. Every time the player dies, they become more and more machine with permanent loss of humanity. If they handle death in the traditional sense, and just reload the game from a moment before. Fine but I think it could be more in some form.
I think if the game ends up using more or less basic combat features, its the combat and recovery system that will prove how much and how far the player can go. Putting limits on the game being a run and gun FPS which is not what 2077 should be.
When it comes to death in 2077, it doesn't quite make sense to simply kill the player off just to have the player hit "Reload" and do something else. Of course death should be possible but will it be permanent or will death be somehow changed for the sake of gameplay. Every time the player dies, they become more and more machine with permanent loss of humanity. If they handle death in the traditional sense, and just reload the game from a moment before. Fine but I think it could be more in some form.
I think if the game ends up using more or less basic combat features, its the combat and recovery system that will prove how much and how far the player can go. Putting limits on the game being a run and gun FPS which is not what 2077 should be.
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