The game is certainly more dynamic and allows for more variety. No longer can you sit on a Gold at the end of a game and get an auto win because it can't be countered. It's much better now.
Snake_Foxhounder;n9404681 said:The issue is that most Golds haven't been redesigned to accomodate this change.
Snake_Foxhounder;n9404751 said:Them being the same is exactly the issue. They were touchable but required some setup. Tibor, for example, is next to useless, what with all the ST control decks that are starting to surface.
Just played some more Dagon games. Last game I got Speartip locked by Auckes. Feels like shit honestly to play with golds being this vulnerable. Feel free to downvote me but I think it takes away skill from the game.
For example in the Speartip situation. You can't now calculate everything in the same way. There are so many ways to remove golds, locks and damage. That when you play for example a Speartip you are gambling more now, in this patch, you are praying that they can't remove it. Feels more random how matches go.
Littlekennenlegs;n9405331 said:Had a fun time with this game while it lasted. Changing this core feature in the game ultimately ruined 85% of the gold cards in general and the overall experience of the game.