Lots of assumptions here. That bit at the beginning in particular made me lol. What was the purpose of drawing attention to saying "sounds like"? It's a figure of speech. Virtually every single preview has said the combat is fast-paced FPS action, so yes, it
SOUNDS LIKE the combat will be FPS.
It's a subjective term and I never said otherwise.
So, I actually didn't say that skills, stats, or cybernetics can't influence gunplay effectiveness.
I also edited the post to reflect that I meant "FPS combat" and not FPS as a whole.
Yes, the original Deus Ex games had RPG combat, because your effectiveness with various weapons was determined by a skill/stat. Great games, those were.
The new Deus Ex games have a cybernetic implant specifically designed to reduce recoil, improve stabilization, etc. You could argue that this is RPG combat to a degree (not quite to the degree some of us would hope, but whatever), because it's a character upgrade that is resulting in better combat effectiveness. I don't think I'd argue with such an assertion.
I
SPECIFICALLY said I didn't see what purpose stats would play in FPS combat. Stats. Not perks, abilities or cybernetics.
The only stat I can think of that would be applicable in FPS combat in Cyberpunk 2077 would be reflexes, perhaps that could increase gun stabilization, but we have no reason to think that's the case. If it was, I'd be ecstatic, but I don't even think that's how it worked in the PnP.