Forfeiting in Gwent. Lately, with HC i think this issue, if you consider it as such, has been getting out of hand.
I remember when i started over 2 years ago, it took me months before forfeiting the 1st time (didnt even know there was that option), and didnt find many players doing this either. Even when taking a beating, i felt i was learning with the process, and there were still strategies to explore.
As time progressed and the playerbase increased, forfeiting became regular, as netdecks became a thing, and experienced players already knew what was coming most of the times. After Midwinter, with the lack of updates and changes, this lack of originality got worse, understandably...
Fastforward to now, HC era. Everything is new again, and i hoped more players explored the new possibilities, and stayed in-match, to learn with their mistakes. Instead what do we get? Players who forfeit at the first instance of something not going as they had planned.
This has another strong cause: the new pace of the game (a.k.a. slow as hell). I think this is aggravated by the game being more technically demanding - my crap desktop is laggy as hell and the game feels unresponsive, when before it flowed wonderfully. This is the only valid reason i can understand all these quitters.
At the same time(!), i feel the game doesnt give enough time for each turn, since now you dont have to just play a card, but have to coordinate orders, leader and card. In most cases, its more than enough, but in others... For ex. yesterday i built a NG Tactics deck, that i really loved, but it had so many interactions sometimes i wasnt able to do all things i wanted!
But back to forfeiting. Yesterday, in 5-6 hours of playtime, i had over 25 players forfeiting. This isnt a brag, it's a problem.
Im not even playing the annoying decks like artefact heavy, Eithné, heavy control, reveal. I was actually playing things i had never seen in HC like tactics, weather, ...
I noticed how players were caught offguard by the cards i played. Instead of wanting to know more, they forfeited.
This becomes even worse, when you're about to do an achievement and the opponent forfeits. Example: i wanted to exploit the fact no one is using resilience, even when in most R2s players drypass and let the other do whatever he wants, so both start R3 with 10. I put my dwarves, but the bastard forfeits before i even pass. Poof.
TL;DR: stop forfeiting left and right.
I remember when i started over 2 years ago, it took me months before forfeiting the 1st time (didnt even know there was that option), and didnt find many players doing this either. Even when taking a beating, i felt i was learning with the process, and there were still strategies to explore.
As time progressed and the playerbase increased, forfeiting became regular, as netdecks became a thing, and experienced players already knew what was coming most of the times. After Midwinter, with the lack of updates and changes, this lack of originality got worse, understandably...
Fastforward to now, HC era. Everything is new again, and i hoped more players explored the new possibilities, and stayed in-match, to learn with their mistakes. Instead what do we get? Players who forfeit at the first instance of something not going as they had planned.
This has another strong cause: the new pace of the game (a.k.a. slow as hell). I think this is aggravated by the game being more technically demanding - my crap desktop is laggy as hell and the game feels unresponsive, when before it flowed wonderfully. This is the only valid reason i can understand all these quitters.
At the same time(!), i feel the game doesnt give enough time for each turn, since now you dont have to just play a card, but have to coordinate orders, leader and card. In most cases, its more than enough, but in others... For ex. yesterday i built a NG Tactics deck, that i really loved, but it had so many interactions sometimes i wasnt able to do all things i wanted!
But back to forfeiting. Yesterday, in 5-6 hours of playtime, i had over 25 players forfeiting. This isnt a brag, it's a problem.
Im not even playing the annoying decks like artefact heavy, Eithné, heavy control, reveal. I was actually playing things i had never seen in HC like tactics, weather, ...
I noticed how players were caught offguard by the cards i played. Instead of wanting to know more, they forfeited.
This becomes even worse, when you're about to do an achievement and the opponent forfeits. Example: i wanted to exploit the fact no one is using resilience, even when in most R2s players drypass and let the other do whatever he wants, so both start R3 with 10. I put my dwarves, but the bastard forfeits before i even pass. Poof.
TL;DR: stop forfeiting left and right.