"As unrealistic as humanly possible"? Being able to hold your gun as steadily as possible is the most important (and realistic) skill when it comes to shooting. Next to knowing if the safety is on or off. Otherwise you could be firing a flintlock and get the same results. This means the gun-related skill(s) should matter more than being "at-best a secondary influence on the combat."I'll agree, but at the same time it doesn't change that they decided to have FPS-style combat. That means that, unless they intentionally make aiming as unrealistic as humanly possible, skills to govern aptitude are going to be at-best a secondary influence on the combat.
Unless, of course, CDPR wants to pander the average gamer's fantasy of shooting, instead of keeping the spirit of the original mechanic or the reality that inspired said mechanics in CP.
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