The post is about unique ways, other than hp and dmg, to increase level of difficulty. I agree with a prior post that you should never dumb down A.I. That is like breaking your own game. You are left with.. limiting resources, slowing level of progression (exp.), additional enemies, time constraints, etc.
If you are wanting to play at a high level, the point is to not die...even when things seem insurmountable. Meaning you are super careful with your resources, level of aggression, skill selection, etc. If there is real world consequence to dying, you will be making better choices than running in "guns blazing."
There should be some frustration at higher levels. Though he meant it in another way, Fredrick Douglas once said, “If there is no struggle, there Is no progress” You do not get better by relying on safety nets (saving every moment of the game), similar difficulty throughout, and/or "God Mode." I do agree that it would be great idea to keep independent autosaves at the ends of missions. This would allow those who want to replay a prior mission to go back. There is also the possibility that you may hit a bug and need to get back to a prior level.
I will leave you with this... Team Ninja was both praised and criticized for the level of difficulty in their Xbox release of Ninja Gaiden. The long time gamers praised the title because it returned back to a time when a player had to game at a high level of skill to win. Others, probably younger players, criticized the game because they died to often. Having means of changing the level of difficulty to please both player types is ideal.
If you are wanting to play at a high level, the point is to not die...even when things seem insurmountable. Meaning you are super careful with your resources, level of aggression, skill selection, etc. If there is real world consequence to dying, you will be making better choices than running in "guns blazing."
There should be some frustration at higher levels. Though he meant it in another way, Fredrick Douglas once said, “If there is no struggle, there Is no progress” You do not get better by relying on safety nets (saving every moment of the game), similar difficulty throughout, and/or "God Mode." I do agree that it would be great idea to keep independent autosaves at the ends of missions. This would allow those who want to replay a prior mission to go back. There is also the possibility that you may hit a bug and need to get back to a prior level.
I will leave you with this... Team Ninja was both praised and criticized for the level of difficulty in their Xbox release of Ninja Gaiden. The long time gamers praised the title because it returned back to a time when a player had to game at a high level of skill to win. Others, probably younger players, criticized the game because they died to often. Having means of changing the level of difficulty to please both player types is ideal.