You know this isn't even remotely true.
For the sake of argument: Why not?
You know this isn't even remotely true.
Why not? And why exactly remotely not true?Come on, metal. You know this isn't even remotely true.
Why not? And why exactly remotely not true?
The differences between Far Cry and Cyberpunk 2077 are many and obvious. You know this, as does kofe.
I know it's not an RPG in the way that New Vegas or (probably) the Outer Worlds, or Baldur's Gate, or any number of other games that I love, but it's certainly not Far Cry.
Why not? And why exactly remotely not true?
First it should become an RPG. All we saw so far is an open-world FPS with branching paths. It's not Far Cry only because it takes place in a city.
Don't be obnoxious, all these games feature stat/skill-based gates for most of the activities available in these games in some form or another. Cyberpunk 2077 from the look of it features mere "upgrades", hence leaning towards open-world FPSs than those game series you mentioned to prove my point, thanks.Following this: All "Deus Ex" Not RPG, All "Elder Scrolls" - not RPG, "Fallout 3" and beyond - not RPG
It should first prove itself to be different by unrolling the full player character sheet with list of what each stat and skill governs and how. The gameplay suggests the dialogs work the VN-way - not gated in any way and the shooting independent from stats.The differences between Far Cry and Cyberpunk 2077 are many and obvious. You know this, as does kofe.
Ahem, why? FNV and Outer Worlds ARE RPGs, both first person, both open world (to some extention). If Cyberpunk 2077 is not "in a way" of these, then it doesn't qualify as RPG, the end, finita бля commedia.I know it's not an RPG in the way that New Vegas or (probably) the Outer Worlds,or Baldur's Gate, or any number of other games that I love, but it's certainly not Far Cry.
It should first prove itself to be different by unrolling the full player character sheet with list of what each stat and skill governs and how.
Don't be obnoxious, all these games feature stat/skill-based gates for most of the activities available in these games in some form or another. Cyberpunk 2077 from the look of it features mere "upgrades", hence leaning towards open-world FPSs than those game series you mentioned to prove my point, thanks.
Ahem, why? FNV and Outer Worlds ARE RPGs, both first person, both open world (to some extention). If Cyberpunk 2077 is not "in a way" of these, then it doesn't qualify as RPG, the end, finita бля commedia.
Aren't you that pro-voiced protagonist guy?*cough* Witcher 3 *cough* or 2 or 1 for that matter
Aren't you that pro-voiced protagonist guy?
Oh, all three of you knock that off.
The Witcher 3 format is unsuitable and harmful for CP2077, they're basically different games. Cyberpunk 2077 is advertised as an RPG with blank-state protagonist, advertised as an RPG based on a PnP and borrows systems from it. It is obligated to look foward to F:NV than TW3, even better to VtM:B in it's core gameplay but whatever for lack of better examples. If it tries to pull of cinematic story-drived Witcher game in Cyberpunk shell, then it's ironically nods to Far Cry for lack of better example (none of you guys played Xenus that is), city or not city, dialogue choice or without it.The Witcher 3 is an RPG. Cyberpunk 2077 is an RPG. Labels are useful (in my opinion), but they encompass many different specific games. You need nuance when you are classifying them.
Can't be, you just tried to pull off a crap argument yourself. And I don't see horns on your forehead. So you're the pro-voiced protagonist guy. Don't waste your breath, this discussion is out of your competence.I'm the contra-crap arguments guy
Sild, too.Three?
I mean there are stats, skills that level up as you successfully perform actions (like Skyrim), and perks that you level up using either XP or street cred, as well as cyberware that grants specific abilities. Sounds a lot more complex and in depth and you're making it out to be. What your describing is pretty much just perks.Don't be obnoxious, all these games feature stat/skill-based gates for most of the activities available in these games in some form or another. Cyberpunk 2077 from the look of it features mere "upgrades", hence leaning towards open-world FPSs than those game series you mentioned to prove my point, thanks.