I agree, the main problem with RPG's is they can't usually sync storytelling with liberties. A game is worth it if I can get at least a month of gameplay out of it and I'm pretty sure this'll be the case.Which leads me to Cyberpunk 2077, we have all seen the demo. Right from the get go we saw a shit ton of character creation/customization options. Then in the rescue quest we heard V as a voiced protagonist, shooting mechanics and amazing levels of immersion. After that starting from V's apartment we were thrust into the strong story and breathtaking world with so much detail and atmosphere. Then with the Corpo quest we witnessed the high non linearity of the game.
The only thing that most newer RPG's don't have, that I sorely miss, are randomly generated dungeons. Those are my fav!