...and when will we get a Male V.
Playing both a female voiced and male voiced character, it becomes clear that the player arc as written comes from a female perspective and framing. For a long while I wondered why male V was so unlikable, pathetic, and cringe in his approach to dialogue choices and quippyness, but it's all revealed by playing as female V. As a girl protagonist the quippyness, vulnerability, and relationship (andsexual tension) with silverhand all make perfect sense. V being a backburner character to Johnny and so malleable, while negative traits to male V making him unlikable, are par for course for female V. i don't dislike her on the female V play through, but it does drag down the game that they didn't rewrite male V to approach the linear sandbox objectives and relationships from a male perspective.
This is a problem many games face, where the writing and quest design favors one gender over the other where player gender is an afterthought tacked on long after the writing process. Sad to see CDPR fall into the same trap as a game like AC:Odyssey, where similarly Kassandra is unintentionally comedic by saying clearly male voice lines.
This causes some significant tonal whiplash because male-centric quest chains like Panam's are entirely different from the main progression of the game. There V in male gendered dialogue acts entirely differently than his interactions with other game characters and approach to dialogue throughout the other sequences.
Any one else notice this or find their male play through of the game lacking compared to the female play through from a story perspective?
Playing both a female voiced and male voiced character, it becomes clear that the player arc as written comes from a female perspective and framing. For a long while I wondered why male V was so unlikable, pathetic, and cringe in his approach to dialogue choices and quippyness, but it's all revealed by playing as female V. As a girl protagonist the quippyness, vulnerability, and relationship (and
This is a problem many games face, where the writing and quest design favors one gender over the other where player gender is an afterthought tacked on long after the writing process. Sad to see CDPR fall into the same trap as a game like AC:Odyssey, where similarly Kassandra is unintentionally comedic by saying clearly male voice lines.
This causes some significant tonal whiplash because male-centric quest chains like Panam's are entirely different from the main progression of the game. There V in male gendered dialogue acts entirely differently than his interactions with other game characters and approach to dialogue throughout the other sequences.
Any one else notice this or find their male play through of the game lacking compared to the female play through from a story perspective?