Dragon Age: Inquisition

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Yeah you could make a dex rogue or cunning rogue, and on warriors I usually spec'ed Alistair to dual wield so he needed both dex and strength. But again, that kind of flexibility isn't possible anymore, either, so I guess they just figured there was no point.
 
The RPG elements may have been streamlined, dumbed down even, but by not bothering them with stats, players can now focus on the actual game now? I guess it has some advantiges.

:wat: Wait wait wait BioWare wtf?
Apparently there is no way to store loot. even in your own fucking base.
So you have to sell it of in order to make place for more -.-
:facepalm:

http://forum.bioware.com/topic/518565-pointless-inventory-limitation-confirmed-by-mike-laidlaw/
Never been a big fan of storage tbh. I never used most of the items I stored anyway and there will likely be ways to upgrade your inventory capacity so the storage might not be needed.
 
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:wat: Wait wait wait BioWare wtf?
Apparently there is no way to store loot. even in your own fucking base.
I was waiting for some tool to try to justify this and they did not disappoint: "Because hoarding means missing out on a part of the game they want you to enjoy. And because if you let people get ridiculously huge inventories, then they'll hate having to manage those inventories."
 
The RPG elements may have been streamlined, dumbed down even, but by not bothering them with stats, players can now focus on the actual game now? I guess it has some advantiges.
If you like fast paced action games that are as simple as uncomplex as possible: yes.

If you expected and like a full blown RPG along the lines of DA Origins that deserves to continue the title Dragon Age: no.


Let's face it: DA Inquisition is even more casual than DA2. A game made for the mainstream. That's just the simple truth and a badly implemented half-assed tactical cam sadly can't change that.


Never been a big fan of storage tbh. I never used most of the items I stored anyway and there will likely be ways to upgrade your inventory capacity so the storage might not be needed.
Yes, there will be a way to upgrade your inventory: you have to invest your rare talent points into that...

And a game that builds on crafting and improving gear a limited inventory without a possiblity to store stuff makes no sense. Especially given the fact that you have a keep at the same place for the whole game to where you return every now and then.
 
It's like they want dragon age to be like Mass Effect 3's narrative version. How lazy do they think we are exactly? Bioware lazy?
 
If you like fast paced action games that are as simple as uncomplex as possible: yes.

If you expected and like a full blown RPG along the lines of DA Origins that deserves to continue the title Dragon Age: no.
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Sounds like any other mainstream RPG today, including The Witcher, in fact I'd argue that in terms of GAMEPL:AY, TW is even less of an RPG.

Either way, I can't wait to see what AJ and TB think, I don't really trust this big gaming sites nor "honest" fans.
 
It's like they want dragon age to be like Mass Effect 3's narrative version. How lazy do they think we are exactly? Bioware lazy?
That's not really fair though. Mass Effect games were glorified, corridor based third person shooters. In DAI Bioware certainly didn't get lazy it terms of area design. In terms of gameplay they want to appeal to the largest amount of people which is comparable to what CDPR did with TW2 and how consolised it was. But nevermind, there is still a chance modders find a way around the Frostbite engine anf fix a lot of things.
 
There have been different types of RPG’s among videogames for a long time. Both Witchers are third-person, single character action RPG’s. Dragon Age: Origins on the other hand, like its supposed Baldur’s Gate ancestors, was a party-based tactical RPG.
The first Witcher did share some characteristics (more than usual for an action RPG) with party-based tactical RPG’s, which is not that suprising since it used an old BioWare engine. That does not make The Witcher II less of an RPG than the first one, it’s just more purely an action RPG and less of a hybrid.

The Witcher series is just evolving towards a direction that is only natural for an action RPG, while DA is evolving away from its original party-based tactical RPG characteristics to an action RPG with some vestigial party-based tactical elements. Further evolution may turn the other party members finally into non-controllable, fully AI controlled NPC’s, who can be only given very rudimentary orders.
I think one can argue that Elder Scrolls is also moving into that direction with its companions, and there’s no reason why future CDProjekt RPG’s can’t do the same.
 
That's not really fair though. Mass Effect games were glorified, corridor based third person shooters. In DAI Bioware certainly didn't get lazy it terms of area design. In terms of gameplay they want to appeal to the largest amount of people which is comparable to what CDPR did with TW2 and how consolised it was. But nevermind, there is still a chance modders find a way around the Frostbite engine anf fix a lot of things.

I think it's fair when you consider that the area is largely filled with fetch quests that you apparently have to do to unlock main quests. Dragon Age was the last game that should have been made freeroam imo.

I mean, who actually buys that they did this to appeal to more people? Who woudn't like somewhere to put all their crap when there's (apparently) so much? And moreover, if you didn't want to be bothered with maintaining an inventory or dealing with a storage chest... you didn't have to use it! Not to mention, Dragon Age Origins and Dragon Age 2 had automatic leveling up with the press of a button. So there really is no excuse here.
 
You have proof that ALL quests are fetch quests? I fully expect 50% of side quests will be fetch quests but interesting side quests (beyond companion quests) are bound to be there.
 
You have proof that ALL quests are fetch quests? I fully expect 50% of side quests will be fetch quests but interesting side quests (beyond companion quests) are bound to be there.

I never said they ALL are. But all I'm seeing so far from vids is fetchquests over and over, so that's not a good sign. But even if they weren't, it doesn't change what I said about the laziness when what they changed would be so simple to implement and not ruin anything. Like I said, no one forces you to use storage, and stats have automatic leveling in Origins, if you so choose.

And to clarify, I'm not pissed because DA I feels like less of an rpg (to me anyway), I'm pissed because rpg or not, taking away choice from a game series sucks ass. No matter the game category.

edit: Also, it's lazy because they chose to streamline and strip, rather than build up and improve.
 
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From the Eurogamer review and what I'm hearing here, it sounds like a lot of mechanics are pointlessly tedious while some of the touted features like the tactical cam are too limited to be useful. I think this falls under trying to please too many people and not doing a very good job of anything.

But nevermind, there is still a chance modders find a way around the Frostbite engine anf fix a lot of things.
Absolutely the worst excuse for pointlessly stupid design choices.
 
The lack of storage space is weird but it doesn't really bother me. We never had storage in DA:O and as long as you invested in backpacks I never ran out of inventory space. And in DA2 I never used the storage, I never had that much stuff that I couldn't just sell.

That said, if they only offer storage space through a £9.99 DLC i will cut them
 
9.2, 9.4, 9.7, 9.0, 9.1, 8.9.

Some of the finest athleticism the judges have seen in many years, just shows what these deeply invested individuals can pull off when they try.
 
DA2 had mostly useless loot since you couldn't equip companions.

DAO had a storage chest in DLC and I fully expect that to be the case here, too. Either they'll add it and make you buy it, or they'll say "ok we decided to add free content" which should have been in the game to begin with.
 
DA2 had mostly useless loot since you couldn't equip companions.

DAO had a storage chest in DLC and I fully expect that to be the case here, too. Either they'll add it and make you buy it, or they'll say "ok we decided to add free content" which should have been in the game to begin with.

We had a storage chest in DA:O?!?! Huh well that's news to me.
 
Oh. I never got that mod so I just didn't use it in DA:O and in the Warden's keep i never had enough things to need it either. But I suppose it's nice we got them eventually....

On a slightly happier note though, I've seen Dorian's Necromancer specialisation tree and it looks very good.
For those who are interested:










I thought haste was a slightly weird one to stick in there, but besides that, it looks like a good specialisation.
 
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