Dragon Age: Inquisition

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Yea, I don't know what to say about haste being here... gonna bring up the L word again. But it seems like a more interesting specialization tree than what I've seen elsewhere. Even though some of it is just recycled from what was freely available to anyone in Origins, but just some. Eh, it's hard for me to get excited when making different builds for classes was what added to the re-playability for me personally. Whatever.
 
I just read apparently that because this screenshot was taken from Dorian's necromancy tree, haste is his special ability within that tree. So if another mage companion or mage inquisitor became a necromancer, they wouldn't have haste.
So I think that's pretty cool.
 
I think it's cool that they've made it so each person has a separate ability within each tree.
Ughhhh I just want to play the game already. I can't believe it's still another 9 days
 
When are the people I can trust going to post reviews?!! For fuck's sake this isn't even a question I should ask, what a sorry state gaming journalism is in.
 
The Necromancer tree looks good, though it's odd they mention these being stigmatized outside Tevinter since you got the very same spells as a Circle mage and one of them (Haste) was even in stick-up-butt Wynne's default setup.

Are these going to be available to the PC, too? I surely hope Freddie Mercury isn't the only one who gets them.
 
Nothing will ever make me go back to that channel...
No Super Botte & Bamba this time, don't worry.


:)
 
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The Necromancer tree looks good, though it's odd they mention these being stigmatized outside Tevinter since you got the very same spells as a Circle mage and one of them (Haste) was even in stick-up-butt Wynne's default setup.

Are these going to be available to the PC, too? I surely hope Freddie Mercury isn't the only one who gets them.

I'm guessing the stigmatized stuff are the spells that weren't available in previous games. And haste is a spell that is particular to Dorian in this skill tree, it's not actually part of the Necromancer tree for anyone else. So depending on whether you're a Qunari, Elf or Human you will also have a different spell in that part.

So yes, the Necromancy skill tree will be available to the PC.

From what I've seen of the other skill trees (not the specialisations) for mages, Ice mage seems to be the best. Fire mage seems to be average with only one big powerful attack at the end of the tree. Storm mage seems to have a fairly large focus on protecting the mage whilst causing damage to others, which could make for an interesting play style.
 
When are the people I can trust going to post reviews?!! For fuck's sake this isn't even a question I should ask, what a sorry state gaming journalism is in.
TotalBiscuit should post his first-impressions before the game is released - I consider him pretty trustworthy.
Angry Joe is working on the review, but I don't know when he'll finish it and post it. Post-launch most likely.

Apart from that... well, there's a lot of reviews around, most of them are positive as far as I know. I didn't read them, because a possible spoilers, but they're there.
Most of them cannot be considered trustworthy though, as those are the same people who award 8/10 and 9/10 scores for AC Unity.
 
From what I've seen of the other skill trees (not the specialisations) for mages, Ice mage seems to be the best. Fire mage seems to be average with only one big powerful attack at the end of the tree. Storm mage seems to have a fairly large focus on protecting the mage whilst causing damage to others, which could make for an interesting play style.
Waaassn't this more or less how Origins worked? Pretty sure Frost was the best spec. Er. Tree. And I remember some buffs from a couple others as well, of course, but mostly Frost. Ice. Whatever.
 
Waaassn't this more or less how Origins worked? Pretty sure Frost was the best spec. Er. Tree. And I remember some buffs from a couple others as well, of course, but mostly Frost. Ice. Whatever.

True. Ice combined with Arcane Warrior was awesome. I think I shall do the same thing in DA:I, and become an Ice Mage with the Knight Enchanter specialisation.
 
True. Ice combined with Arcane Warrior was awesome. I think I shall do the same thing in DA:I, and become an Ice Mage with the Knight Enchanter specialisation.

God-DAMN. I suddenly miss my Arcane Warrior a lot, now. So that'll be available again, huh? Knight Enchanter, you say? Hmmm. HMMM.

Edit: and may I just say, @gregski, that apparently we are referred to only by our title Inquisitor for the whole game.

Squeee!

Now I need some mods so's I can pretend I'm stuck behind a Warp Storm on some beknighted planet, doing the Emperor's Work.

"Inquisitor". Oh, yes. I am that thing.
 
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When are the people I can trust going to post reviews?!! For fuck's sake this isn't even a question I should ask, what a sorry state gaming journalism is in.

If you want to read a well done PC-only review for Inquisition and don't mind German language (Google translator?):

http://www.gamestar.de/spiele/dragon-age-inquisition/test/dragon_age_inquisition,46872,3080182.html

Michael Graf: Before I get to Inquisition, I have to state the following: 87 points for Dragon Age 2 is for me one of the most absurd verdicts Gamestar has ever given to a game. Although it was not nearly as abysmal as it is often made the simplified game mechanics, the shallow kawuum fights, the lazy dungeon recycling and the main story that didn't really got interesting before the last third - all that wasn't worthy of the magnificent Dragon Age: Origins. Dragon Age 2 was a game in which you painfully clearly noticed how little time and love Bioware wanted to invest into it. Or were allowed to.

That's different with Inquisition. They put time and love into it, especially into the game world. Compared to Dragon Age 2 it is undoubtedly the better game. Nevertheless, it gets a worse score, how can that be? Because we at Gamestar believe that we shouldn't carry around every mistake we ever made. Because we have the opinion that an overrated predecessor shouldn't serve as an excuse forever for giving better scores to its successorss. The only thing that should justify a good review is gameplay quality.

And unquestionably Inquisition has its qualities, especially its sheer size, its flood of adventures. In a time in which you must call yourself lucky not to get sold every quest individually as DLC such a colossus is even more appreciated. It's enough reason alone to buy Inquisition. There is - besides the menus - nothing that I would describe as outright 'bad'. The narrative entertains, the dialogues are neat, the characters and stories are more sophisticated than in most other games. And the dragons are just terrific! Yes, Inquisition is an all around great game. Period.

But it's just not as outstanding as Origins. The series' grandfather had even better stories, even more memorable moments, even more memorable characters, it offered real struggles and a tactical system that a classical RPG actually deserves. And by the way it was also controllable on the PC without getting finger cramps. Sure, Inquisition has new strengths - but those are not the strengths of Dragon Age. I like it anyway, very much so, and I will happily continue to play it after the review to reveal its last secret, its final reward, its last dragon in this fantastic world. And I won't regret any second of it.

André Peschke: Dragon Age: Inquisition is a good game. Significantly better than Dragon Age 2, without a question. Butfor me it's deepy overshadowed by Origins. Bioware seems to think that it was the political intrigues of the likes of Game of Thrones that fascinated me back in the time. That's wrong. It was the hard, gritty fantasy world and its many small stories with tough decisions of real emotional value.

Between hundreds of quests and collecting glossy browser games the same thing is felt only in some exceptional cases. This Dragon Age looks polished and calculated. You can feel that Bioware is trying to imitate Ubisoft and Bethesda to raise Dragon Age on the level of Skyrim's or Assassin's Creed's sales. This also applies to the combat system that more than ever tries to marry action and tactics and doesn't satisfy neither of them in the process.

To explore the absolutely fantastic game world with big eyes, to listen to the great soundtrack and to get to know my companions makes up for a lot. But in doubt I'd rather accept last-gen visuals if I could be as captivated by the stories again as I was back then.

Benjamin Danneberg: For me Inquisition is a double-edged sword. On one side I have finally acknowledged that the development studio I once almost religiously admired for Baldur's Gate and Dragon Age: Origins does not exist anymore. Bioware is no longer capablef of writing emotionally captivatin, epic stories. The history of Inquisition is okay, but nothing more. The companions are blank and interchangeable throughout the entire time. I often asked myself: 'What if one of them now finally bite the dust?' For me as a role player the answer was dreadful.

In Baldur's Gate or Origins it was quite different. I was so emotionally connected with my companions that their suffering became my very real own suffering. In Inquisition I'm not completely indifferent about them, but Bioware is no longer able to create an emotional connection. There are also gross flaws such as the partly serverly consoly control (love for PC? Haha!) and the completely trivial Hack & Slay action combat system that makes the poorly implemented tactical perspective entirely superfluous.

The other side of the medal is the new Bioware. One that throws the currently most grandiose staging, the most egregious venues, the most awesome areas that I have ever seen into the mix. Insane landscapes with amazing weather effects. Brutal battles against fantastically crafted dragons. Caves and dungeons that we have never seen in such detail and sharpness.

The world of the new Dragon Age is a visual treat that dwarf everything that came before. It's so good that it makes me almost forgetting the shortcomings I've mentioned earlier - and that came as a suprise. Right after the moment I'm annoyed by the hero and his incotton balls packed dialogues, I'm amazed again by the eyewatering vibrant valleys, vast deserts or mountain ranges.

Bioware built its product streamlined and according to market damands. No scandals (no, damn it, homosexuality is not a scandal!), nothing is rubbed up in the wrong way anywhere, we arent' shocked anywhere, there never opens a discussion about morality - the emotion level remains nicely moderate all the time. Dragon: Age Inquisition is like Pirates of the Caribbean: beautiful, bombastic popcorn cinema with a rich coating but without any depth. With a laughing and a crying eye I go playing it again. Since: The old Bioware is dead! Long live the new Bioware!

It's hard to find similar PC-only open and extensive opinions in the English-spaking gaming press if you ask me... ;)

(translations from German done by myself, sorry for possible and probable mistakes...)
 
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It's strange that people keep comparing the story to Game of Thrones because Bioware games tend to be 110% politically correct while GoT is... less so.
 
The guys who posted that Iron Bull video gave it an 8 AND praised the story. This is important because despite the stupidity of that scene, the reviewers still think the story is worthy.

http://www.videogamer.com/reviews/dragon_age_inquisition_review.html

"For the most part I enjoyed the real time combat (albeit with an ability to pause and give orders), with its emphasis on flashy, over-the-top abilities and spells. Thedas, too, is a gorgeous world to explore. But like most no doubt, I came into Inquisition with some pretty hefty expectations, and a very large portion of the game just wasn’t living up to them.

Then something brilliant happened. There’s a turning point somewhere around the 15-hour mark (yeah, I know: more on that later), that sees your hero catapulted from errand boy/girl to the leading power within the Inquisition. It’s exactly what the experience needed, and perhaps in an effort to make up for that underwhelming first act, the game happily starts chucking big, world-altering decisions at you from here onwards. The Inquisition, which had primarily been an army thus far, soon evolves into a political power in its own right.

Dragon Age: Inquisition screenshot
This finally allowed Dragon Age to start being Dragon Age again – with player-driven dialogue at the very forefront – and I was back to making all the wrong decisions with regards to the ethical use of magic, my alliances, historical tensions, and various punishments for those that may have wronged me along the way. These choices may have been largely surface level stuff, but it went a long way to making my character’s story feel personal to me – which is something that had been lacking in the early stages of the game and is, to a point, the appeal of the series."
 
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