D:OS was fantastically balanced. The people that made DA:I's horrible combat should be forced to play it.
bit of OT here, but well, regarding D:OS (fully agree with DA:I)
it was the best game in years, but the AI sucks horribly and later (lvl 10+) on in the game it gets far too easy, even with source difficulty mod on hard.
also there was the thing with stacking fire resistance and just using explode skill, carrying barrels around blowing every enemy group up, glass cannon+shield spell+lone wolf = (almost) immortal omnislayer character...a certain...guy being twice as hard as final boss :>
you can be op, that's fully legit and the goal of character developement in an rpg, but gameplay still should be challenging. that was the point and reason that i
personally think the mechanics aren't balanced/polished enough. (so many ways for cheesy gameplay^^ yeah this is in every game, but a man can have dreams, can't he
)
BTT:
i brought that game up because it's an example for a game that has strong beginning, a nice mid game, and a lacking ending.
beyond any doubts, TW3 will have an awesome early game - story, gameplay. challenge, side missions, lore, exploration etc.
if the world really feels alive later on, if your actions have impacts on how you have to do things, quality of quests, skills going op or being to weak, we'll learn at the release.
maybe i'm worrying too much, maybe i'm creating a "problem" where there is none, but maybe i'm just tired of being disappointed.
gaming is one of my hobbies
not only do i care about the quality of a game, but also the people behind it - heck i felt incredibly sad for piranha bytes while playing G3, was even more bothersome than the disappointment...
just imagine you like to run alot, and every time you buy new shoes, they hurt your feet
and then there's this awesome company that um...developes some new kind of awesome sneakers...this expamle already feels ridiculous, but you get my point do you