Animations - they look fine to me, not worse than anything shown before and better at some places. The backwards dodge is much less jarring than the "megaman dash" of the 35 min. We see the new version against the Ekhidnas in the 12 min, and we see it again now against the wolves. Also, I'm not sure if it's wishful thinking\seeing, but I think there are subtle changes to his movement when going up or downhill.
Special effects - purge them with fire. I really dislike the red effect on screen when hit, the projectile trails, the white-or-red sword trails based on light or heavy attack, and there are probably more I don't know about yet. Really, I like my battles with as little artificial additions as possible. Keep it "clean". Let the only effects be those of actual magic.
Combat - I'm still not sure whether blocking is an active (and timed) or passive action by the player. I really hope it's the former. But there wasn't much blocking to go by here. And like some people mentioned, there seems to be 3rd bandit who's oblivious to what's happening, and he's standing just a few meters away.
Highest settings - I find this a bit fishy. The main thing that comes to mind is that they don't anticipate optimizing it before release. Maybe they'll prove me wrong and at May 19 people will really run ultra settings without difficulty if they have the right specs, and they'll get two slaps across the face and a kick in the ass. But I'm skeptical about this.
Misc - I love how the wind moves the environment, and I love how the grass and plants react to Geralt's passage. And that igni in the wind? Downright glorious. I also like how the shadows are stretched due to the sunrise.