[LINKS ONLY] Witcher 3 News

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Translation from Polish. For those that don't know, cdp.pl is a digital shop run by CDProjekt in Poland and the only retailer with TW3 CEs.

Q: Dear cdp.pl, will there be a digital game key inside of the Collector's Edition? GOG.com or something like that?

A: Yes, there will be a key for GOG.com

 
One of the biggest Brazilians sites tested The Witcher 3 yesterday here in Sao Paulo and is calling the game a serious candidate for GOTY

http://www.baixakijogos.com.br/noti...f-the-year-conhecido-the-witcher-3_808420.htm

Gonna translate in the News discussion session: http://forums.cdprojektred.com/threads/34395-DISCUSSION-Witcher-3-News?p=1602777#post1602777

---------- Updated at 09:42 PM ----------

More two Brazilian sites news translated. I condensed in one post because they were done be the same guy who played the game

http://forums.cdprojektred.com/thre...tcher-3-News?p=1602835&viewfull=1#post1602835

The sources:

http://jogos.uol.com.br/ultimas-not...er-3-e-rpg-epico-mas-acessivel-para-todos.htm

http://jogos.uol.com.br/ultimas-not...the-witcher-3-e-game-of-thrones-dos-jogos.htm

---------- Updated at 10:29 PM ----------

IGN Brazil
Translated:
http://forums.cdprojektred.com/thre...tcher-3-News?p=1602885&viewfull=1#post1602885

Source:
http://br.ign.com/the-witcher-3-pc/3127/feature/the-witcher-3-wild-hunt-e-muito-mais-bonito-no-pc
 
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So I found this on another forum, its actually a month old(how did it slip past you guys!?), but Damien talks about item scaling with a little more insight.

http://www.digitallydownloaded.net/2015/03/interview-as-we-get-more-excitied-for.html

The Highlights:
DD: What reward incentives are there for tackling higher levelled creatures at lower levels?
DM: Basically since our monsters don't scale with you, if you go fight a monster that protects a chest (very RPG, but just an example). and you manage to kill the monster, you have access to the chest. At this point, in some cases, but not all, the chest will have some info from the designer that will say, for example, "there is a sword in there, it's called this and that, and it is epic". The stats from the sword will be scaled automatically to fit your current level but be super-powerful still. That's pretty cool because you are rewarded with a very powerful sword, instead of having something on you that is brilliant but that you cannot use until you've levelled up more.

In some cases that's still the case; we don't auto-generate everything, but in some cases we do and it's pretty cool because it guarantees an awesome piece of gear that you'll be able to use instantly. You don't want to feel like you should have waited to earn the item - the point here is to make you keep going so that you always get better and better instead of aiming for that one legendary sword (I keep saying sword but it's for armour too and other things).

Some other interesting tidbits I havent seen mentioned before:

DM: Even with creatures like wolves for example, without getting too technical, there is a radius around them and when you enter that radius some of them will start growling and warn you that you are getting too close. If you move away they should leave you alone, but if you keep walking towards a wolf you will hit another radius around the creature that says, 'okay, go attack him now'. That system is in place with most animal/ creatures as to give you a warning so you don't just aggro half the map when all you wanted to do was pick up a flower for a potion that just happened to be in the middle of the swamps.

The Axii sign, which is the mind controlling one, can become powerful to the point where you can put a lot of enemies to sleep at once, or you can also use it during dialogue scenes like a truth serum or in a way to calm people down.
 
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