6. Plowing Roach.
First, when riding a road automatically, Roach in his superior wisdom, 2 times out of 5, will turn into the most stupid direction. The road may join into one and roach will turn around 120 degrees and follow the second road back instead of just angling left or right 10 degrees and going forward.
Secondly, mid sprint Roach might stop for no reason, sometimes its obvious as he cannot climb a rock which is in the way and that's alright but sometimes he just stops in the middle of a perfectly fine shit covered straight dirt road with 100% stamina for no reason so you have to double shift again, I believe this and the first problem is because his pathing gets reset so he encounters the road a second time. This may be because the road is not 1 big road but 50 different segments that were pasted onto the terrain, every time one segment joins the other Roach will stop and need to start again.
Thirdly, what dictates turning left or right? Geralt's position? The camera? I have to fight the controls when trying to 180 roach, from a full stop. The controls will change because he is turning around and suddenly left becomes right and right becomes left because in a fixed camera situation it would flip around (console), but I'm not on a console, I have a mouse so I'm angling my camera to fit my pleasure and this doesn't have to happen but the game is hard coded to think it is so it happens even if the camera is correct.
Fourth, combat on Roach is sluggish, I'm sure everyone played Mount & Blade so you know how facing left or right should make your character ready his weapon according to camera direction, for Geralt it's not so. He will chose a direction depending on the enemy he thinks the player wants to hit (again you favor console players with this passive target mechanic). This is fine for close quarters horseback combat because it gives immediate response and fluidity but when I'm 8-10 meters far charging towards the enemy, targetting AI will always pick the wrong target, it picks it out of proximity or camera angle rather then what I picked because of Geralt's position ,remember I am role playing Geralt in this game.This forces me to let the game play what it wants and I will just sit back and click the mouse rather then the game letting me play what I want. This makes me feel terrible because why should I play this game if the game will play itself and not let me play? I am now forced to dismount before fights.
Fifth, the slow-mo is misused. It should help the player aim or position himself correctly to be able to hit his target in time because the horse moves very fast. However it slows too much too fast as you enter this state with 3 meters between you and your target, the game already picked the target for me so my sword should be positioned correctly, remember? Geralt's side switching is too slow to be able to change it before those 3 meters are done so if I have it wrong I have to cancel, go back and charge again with the proper side selected anyways. You are then forced to watch this stupid slow motion and then cancel and go back and try again. It feels like a positioning minigame inside a horseback combat minigame inside the combat of the main game. So not only does it force me to attack the target it picked for me but also it can fail because the targetting AI picked a target without account for positioning, speed of charge, terrain, distance of target, it just picks according to camera or proximity. This wouldn't have been a problem if it stopped trying to hold my hand and force a console easening mechanic on me and let me pick my target and dictate the fight in the first place.
Sixth Roach is Roach. One final Roach stupidity (Roachidity?) to finish this segment, I don't know if this happened to anyone else or if it's a bug that triggered because of something I did but I got into a fight in Novigrad. Some bandits jumped me in an alley so I killed them. Before the "combat sequence" was over I jumped on Roach and rode away. I think Roach AI thought we were still in combat as I mounted him. When I dismounted roach because some beggar said something (I thought he was actually talking to me, the city is so fantastically alive) Roach went berserk, he charged into a compound of "Whoreson's Guards" and started kicking them in the face. They didn't react at all but everyone in town went away screaming and it entered me into combat mode with the ... whoresons. I ran away because I knew I shouldn't fight them as they aren't bandits (I don't know who they are yet haven't advanced that much in the story) but now every time I pass in front of that location people run around screaming and I enter combat mode, Roach of course, goes Conan mode and will not answer to my whistles, I hope this doesn't carry repercussions later.
7. Similar to "ugh ugh ugh" it is how Geralt exists as an entity and physically interacts with other objects in the game world. Mr.Light & Mrs.Extinguish are so far the 2 most annoying enemies in Witcher 3. Why is there is a plowing candle next to every barrel or box that I want to loot? I have great difficulty angling Geralt so he does looting and not interacts with the candle. Geralt's walking in how he turns direction is very biased towards console users as they will have a joystick for precise control but with the keyboard he is extremely stiff when trying to make slight maneuvers from standing still, it makes it really hard to angle him for proper barrel looting. Some barrels are hidden behind or under other barrels that you cannot access because the first one blocks your point of interaction. There may also be barrels on top or shelves which are at a height above Geralt's head and looking up isn't enough you have to get your pelvis on the same vertical plane as the object, jump on top of a nearby table or box to be able to interact with the object, this obviously breaks immersion as it looks really stupid. Why not make the whole "pack of barrels" 1 object?
I can imagine the farmer hold his son by the shoulders with one arm and with the other point and say:
"Behold son, that man over there is the master witcher Geralt of Rivia, currently rubbing up against that wall trying to angle himself a certain way so when he spams jump, the back of his boot will be stuck on top of the window edge and then he can reach inside the house and loot the 2 orens and 1/3 of a peasants dirty sock from the barrel that was unreachable from the inside, behold his skill and craftsmanship"
"When I grow up I want to be a witcher just like 'im Pa!"
This problem with barrels carries further, after about level 6 the game for me turned from The Witcher 3 to The Barrel Looter (Balooter? I can already imagine the bestiary entry). There is too many barrels to loot, I have ocd and I have to loot every single one in every single house it's out of the question I forgo any even though I know 99.9% have 1 oren or a broken comb but I have to loot them. I know its to create immersion and a believable world but looting them could be so much easier. I feel like an utter moron when I have a companion/escort during a quest and I have to stop to loot everything because even quest specific areas you know the ones "You will never come here again after this quest" have 10 boxes with stupid shit scattered in every room you visit. Keep them there but ones in a certain proximity should get linked.
I hope you enjoyed the read but do take heed in some of these points in future patches, your fans trust and love you CDPR.