drty;n8366690 said:Registered here just to say that Witcher 3 is the best game ever it terms of narrative and storytelling, and, at the same time, the worst game ever in terms of combat mechanics.
frynse;n7376090 said:In hindsight I think one of my biggest problems with the game's writing is that it often veers dangerously close to becoming shallow and 100% morally black and white, which sort of goes against everything that the franchise stands for.
It's still nuanced for the most part, but I'm thinking particularly in regards to the witch hunters and wild hunt. To reflect back to one of my favorite minor quests in tw2, you have the option to choose to side with the racist xenophobic guards, or the poor persecuted elf woman. However it manages to subvert your expectations when the twist is that the guards had a perfectly good reason to suspect her - especially when she'll repeatedly try to have you killed in all scenarios of the quest. This helps you realize that things aren't always as clear as you might think, and there's flawed people on both sides.
This however seems severely lacking in the witch hunters vs mages conflict. The witch hunters are always 100% unreasonable assholes, and the mages are always wrongfully persecuted. Now I'm not saying there can't be a faction that's generally "in the wrong", but it makes it awfully simple when there's hardly any depth or subversion going on. It would've been interesting if there had been a quest or two where either a mage was being hunted for actually having done serious wrong, or maybe giving some more sympathetic backstory to certain witch hunters and explain their fears and reasons other than "mages suck". Closest we get is one witch hunter dude who isn't a huge prick to Geralt.
Also the wild hunt almost feel like Saturday morning cartoon villains when we aren't given any *real* backstory for their motivation. Which ties into my next point: Lack of mystique.
imo TW1 and TW2's stories worked quite well for the most part since there was a vast web of hidden agendas, conspiracies and intertwining schemes with many twists and turns that don't become clear until the end. In TW3 it basically boils down to finding Ciri so she can give you the exposition about the wild hunt indeed being baddies who need to be stopped, which you then do. So basically when you have a main story where your allies are practically 100% reliable good guys that have your back against 100% certified bad guys with no complex motivations, things become way too shallow. The only thing that saves it from being a mess is that we're kept going by well written interactions between your allies, but that doesn't really work as a replacement for the story not having enough mystery or morally grey areas.
I am glad however that CDPR mostly fixed these issues in the expansions and that the side quests are mostly well written, but it's still a shame how large parts of the main quest are ultimately way too straight forward.
MARKXMMXM0R0S;n9053110 said:Honestly wasnt highly impressive game to me after hearing about it so much online I gave into The hype was it good yeah was it aww amazing no not by a long shot was a very lazy designed game for money