Fistfighting needs major work
What problems exist with the current combat system are exacerbated while fistfighting, particularly in those matches that occur indoors. the camera often swings to angles where you cant see your opponent, attacks sometimes miss entirely despite intersecting with where the opponent is, attacks randomly connect or are blocked regardless of timing or opponent stance, some of Geralt's attack animations are overly long and result in him getting dropped immediately because he tried to grab the opponent by the hair or something when you really just wanted him to punch instead of leaving himself open to attack. I could go on, but those are the major gripes.
Anyone else this annoyed with it?
What problems exist with the current combat system are exacerbated while fistfighting, particularly in those matches that occur indoors. the camera often swings to angles where you cant see your opponent, attacks sometimes miss entirely despite intersecting with where the opponent is, attacks randomly connect or are blocked regardless of timing or opponent stance, some of Geralt's attack animations are overly long and result in him getting dropped immediately because he tried to grab the opponent by the hair or something when you really just wanted him to punch instead of leaving himself open to attack. I could go on, but those are the major gripes.
Anyone else this annoyed with it?