Fistfighting needs major work

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Fistfighting needs major work

What problems exist with the current combat system are exacerbated while fistfighting, particularly in those matches that occur indoors. the camera often swings to angles where you cant see your opponent, attacks sometimes miss entirely despite intersecting with where the opponent is, attacks randomly connect or are blocked regardless of timing or opponent stance, some of Geralt's attack animations are overly long and result in him getting dropped immediately because he tried to grab the opponent by the hair or something when you really just wanted him to punch instead of leaving himself open to attack. I could go on, but those are the major gripes.

Anyone else this annoyed with it?
 
It doesn't bother me too much because it doesn't happen too often in the game. It is pretty easy in one on one fights if you just counter but it does feel a little clunky with the camera angles and it's a little too simplistic.
 
never had a problem with that... alltho fist-fights are way too easy no matter the difficulty ...
counter -> 2x fast attack -> /repeat -> win ... every single time. human AI does neither dodge nor roll and they hardly ever counter
 
never had a problem with that... alltho fist-fights are way too easy no matter the difficulty ...
counter -> 2x fast attack -> /repeat -> win ... every single time. human AI does neither dodge nor roll and they hardly ever counter
Yep , that's pretty much it..
 
never had a problem with that... alltho fist-fights are way too easy no matter the difficulty ...
counter -> 2x fast attack -> /repeat -> win ... every single time. human AI does neither dodge nor roll and they hardly ever counter

This. Every match is too easy.
 
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