the game starts always in windowed mode, change to fullscreen, exit game, start again , the graphic setting is back to windowed mode, the game doesn't save the fullscreen setting, is there a solution to this?
the game starts always in windowed mode, change to fullscreen, exit game, start again , the graphic setting is back to windowed mode, the game doesn't save the fullscreen setting, is there a solution to this?
[Gameplay/EntityPool]
SpawnedLimit=150
[Hidden]
HasSetup=true
uiVerticalFrameScale=1
uiHorizontalFrameScale=1
[Localization]
SpeechLanguage=EN
TextLanguage=EN
[Viewport]
VSync=false
Resolution="1920x1080"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[System]
HWPreset=0
[Budget]
cvMaxAllowedLightsShadowTime=3
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=60000
cvMaxAllowedDecalsDynamic=20
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=3.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=5
TerrainTileMipDataBudget=100
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.3
cvMaxAllowedStatTextures=514572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=40
cvMaxAllowedStatMeshes=409715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=2000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=20
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
AllowChromaticAberration=false
SharpenAmount=0
MotionBlurPositionTreshold=0.05
MotionBlurRotationTreshold=1
SSAOSolution=2
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=0.5
[DLC]
DlcEnabled_dlc_001_001=1
DlcEnabled_dlc_002_001=1
[Gameplay]
Difficulty=0
[LevelOfDetail]
SwarmHideDistance=400
DecalsHideDistance=80
DimmerHideDistance=260
DynamicDecalsHideDistance=100
StripeHideDistance=120
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=60
GammaValue=0.8
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3600
TextureMipBias=-2
EnableDeferredLightsStencil=true
EnableHighPrecision=true
HiResEntityShadowsForceFullRes=true
CharacterShadowsFallbackDistance=40
TextureStreamingReduceGameplayLOD=false
DecalsSpawnDistanceCutoff=20
TextureStreamingHeadsDistanceLimit=20
GlobalOceanTesselationFactor=128
TextureStreamingCharacterDistanceLimit=70
CascadeShadowFadeTreshold=0.2
CascadeShadowDistanceScale2=3
MaxTextureAnizotropy=8
TextureStreamingDistanceLimit=60000
TextureMemoryBudget=2400
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=2
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=600
HairWorksLevel=2
MaxTextureAnisotropy=16
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=8
HardwareCursor=true
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=6
CascadeShadowmapSize=4096
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=2
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.001
GrassDistanceScale=3
FoliageDistanceScale=3
FoliageShadowDistanceScale=108
GrassRingSize=16777216
[Save]
ShowCompatWarning=true
[Kinect]
Kinect=true
[Foliage]
MaxVisibilityDepth=48
[Streaming/Textures]
UseMipRefiner=true
ForceCinematicModeOn=true
CinematicModeMipBias=0
[Streaming/Sectors/Filter]
AllowRigidBodies=true
Neither, downloaded the game via GOG caus' i got game with GFX Crad purchase, but NOT via GOG Galaxy. So stand alone i guess.
@Verrenus I checked the cut scenes tweak on my system as we were discussing earlier and it made not a bit of difference, I guess it was all in my head
BTW, with regards to the tweak to use higher mips, I have noticed since doing this that the textures sometimes fail load properly on Geralt's face, and the scar is all blurry. Anyone else seen that?
I had that happen every time I loaded the game on 1.03.
I think -1 is the default value on ultra and I still sometimes get that bug where it takes a couple seconds to load his face correctly (even without changin user.settings).
the game starts always in windowed mode, change to fullscreen, exit game, start again , the graphic setting is back to windowed mode, the game doesn't save the fullscreen setting, is there a solution to this?
Hi guys. I need your help! I have this annoying bug with my customised user.settings file that whenever I'm indoors and get close to certain shadows they disappear. It doesn't happen when I use the default Ultra settings.
Here's a quick video demonstrating the issue:
https://youtu.be/lUf2GtwAbvo
EDIT: I found the culprit.
It was under rendering.ini; these two lines:
MaxCubeShadowSize=2048
MaxSpotShadowSize=2048
changed from 2048 to 1024. Game must not properly support higher resolution.
Thank you very much for sharing this information with us, Seaclean! I am sorry we weren't unable to help you in a more timely manner, but I'm glad to hear that you managed to find the culprit on your own. Great job!
It's always a good idea to only introduce one or two tweaks to your user.settings at a time, so that you can easily know who the culprit is should something go wrong in-game. Of course, you always have the option of simply deleting your user.settings file, then starting the game again and restoring all of the in-game graphics settings to their previous values. This will automatically generate a fresh user.settings file, which you can then re-tweak at your leisure! Better yet, you can then backup this fresh file, so that you can more easily copy/paste it over a bugged one should any tweaks go horribly wrong!
@Verrenus Is the UseMipRefiner tweak only to be used if texture settings are set to Ultra? Because all of my texture related settings are on High.
Hi guys. I need your help! I have this annoying bug with my customised user.settings file that whenever I'm indoors and get close to certain shadows they disappear. It doesn't happen when I use the default Ultra settings.
Here's a quick video demonstrating the issue:
https://youtu.be/lUf2GtwAbvo
And here's my user.settings:
Code:[Gameplay/EntityPool] SpawnedLimit=150 [Hidden] HasSetup=true uiVerticalFrameScale=1 uiHorizontalFrameScale=1 [Localization] SpeechLanguage=EN TextLanguage=EN [Viewport] VSync=false Resolution="1920x1080" FullScreenMode=2 VSyncThreshold=0 OutputMonitor=-1 [System] HWPreset=0 [Budget] cvMaxAllowedLightsShadowTime=3 cvMaxAllowedApexDestroTickedTime=0.2 cvMaxAllowedGrass=60000 cvMaxAllowedDecalsDynamic=20 cvMaxAllowedDynMeshes=104857600 cvMaxAllowedChunksSkinnedTime=3.5 cvMaxAllowedTrianglesSkinned=100000 cvMaxAllowedDecalsSSTime=0.1 cvMaxAllowedLightsShadow=5 TerrainTileMipDataBudget=100 cvMaxAllowedApexTicked=60 cvMaxAllowedActiveEnvProbesTime=0.3 cvMaxAllowedStatTextures=514572800 cvMaxAllowedSpeedTree=5000 cvMaxAllowedLightsNonShadowsTime=0.2 cvMaxAllowedSpeedTreeTime=2.2 cvMaxAllowedChunksStatic=1500 cvMaxAllowedTrianglesStatic=500000 cvMaxAllowedHiresChunks=25 cvMaxAllowedDecalsDynamicTime=0.5 cvMaxAllowedLightsNonShadows=40 cvMaxAllowedChunksStaticTime=1.5 cvMaxAllowedChunksSkinned=400 cvMaxAllowedApexDestroTicked=40 cvMaxAllowedStatMeshes=409715200 TerrainTileMinTimeout=2 cvMaxAllowedHiresChunksTime=0.2 cvMaxAllowedApexTickedTime=0.5 cvMaxAllowedCharTextures=209715200 cvMaxAllowedParticlesCountTime=0.2 cvMaxAllowedParticlesCount=2000 cvMaxAllowedGrassTime=1.5 TerrainTileTimeout=10 OcclusionQueryAdditionalMemory=20 TerrainTileLoadingTimeout=5 cvMaxAllowedDecalsSS=160 [Audio] Subtitles=true [LoadingScreen/TCR] ShowProgress=true [Game] DoNotPauseWhileStopped=false [PostProcess] AllowChromaticAberration=false SharpenAmount=0 MotionBlurPositionTreshold=0.05 MotionBlurRotationTreshold=1 SSAOSolution=2 [Input] PadVibrationEnabled=true KeyboardCooldownSpeed=0.1 InvertCameraXOnMouse=false InvertCameraYOnMouse=false CameraAutoRotX=true InvertCameraX=false UIMouseSensitivity=1 CameraAutoRotY=true RightStickCameraSensitivity=1 InvertCameraY=false RightStickAimSensitivity=1 MouseSensitivity=0.5 [DLC] DlcEnabled_dlc_001_001=1 DlcEnabled_dlc_002_001=1 [Gameplay] Difficulty=0 [LevelOfDetail] SwarmHideDistance=400 DecalsHideDistance=80 DimmerHideDistance=260 DynamicDecalsHideDistance=100 StripeHideDistance=120 [General] ConfigVersion=1 [LoadingScreen/Editor] Disabled=false [LoadingOverlay/TCR] FadeOutCooldownExtraTime=1 FadeInSpinnerTime=1 NoninteractiveSpinnerTime=3 FadeOutSpinnerTime=1 NoninteractiveEndCooldown=1 [Visuals] InventoryBgColorScaleB=0.036 InventoryFixedLuminance=0.25 InventoryBgColorScaleG=0.034 MovieFramerate=60 GammaValue=0.8 InventoryBgColorScaleR=0.02 [Rendering] GrassDensity=3600 TextureMipBias=-2 EnableDeferredLightsStencil=true EnableHighPrecision=true HiResEntityShadowsForceFullRes=true CharacterShadowsFallbackDistance=40 TextureStreamingReduceGameplayLOD=false DecalsSpawnDistanceCutoff=20 TextureStreamingHeadsDistanceLimit=20 GlobalOceanTesselationFactor=128 TextureStreamingCharacterDistanceLimit=70 CascadeShadowFadeTreshold=0.2 CascadeShadowDistanceScale2=3 MaxTextureAnizotropy=8 TextureStreamingDistanceLimit=60000 TextureMemoryBudget=2400 CascadeShadowDistanceScale3=3 MeshLODDistanceScale=2 ScaleformTextureUnstreamDelay=2.5 DecalsChance=1 TerrainReadAheadDistance=600 HairWorksLevel=2 MaxTextureAnisotropy=16 TerrainScreenSpaceErrorThreshold=1.6 MaxTerrainShadowAtlasCount=8 HardwareCursor=true TextureInFlightCountBudget=12 TerrainErrorMetricMultiplier=6 CascadeShadowmapSize=4096 CascadeShadowDistanceScale0=4 MeshRenderingDistanceScale=2 CascadeShadowQuality=4 CascadeShadowDistanceScale1=4 [Input/Gestures] EnableSwipe=true EnablePan=true EnableGestures=true EnablePinch=true [LoadingScreen] FadeInTime=3 SkipShowWithAnyKey=true GameRevealTime=3 SkipHideDelay=3 SkipInputDelay=0.25 FadeOutTime=1.5 SkipAutoshow=false [Engine] LimitFPS=60 [Rendering/SpeedTree] GrassGenerationEfficiency=0.001 GrassDistanceScale=3 FoliageDistanceScale=3 FoliageShadowDistanceScale=108 GrassRingSize=16777216 [Save] ShowCompatWarning=true [Kinect] Kinect=true [Foliage] MaxVisibilityDepth=48 [Streaming/Textures] UseMipRefiner=true ForceCinematicModeOn=true CinematicModeMipBias=0 [Streaming/Sectors/Filter] AllowRigidBodies=true
Any idea what specific setting causes this? I've gone through a few in a trial+error kind of method but with no luck.
EDIT: I found the culprit.
It was under rendering.ini; these two lines:
MaxCubeShadowSize=2048
MaxSpotShadowSize=2048
changed from 2048 to 1024. Game must not properly support higher resolution.
EDIT 2: It turns out that didn't solve the entire issue. I still have occasional shadow "flickering" indoors. I've run through most of the user.settings tweaks I've made and I can't seem to find the issue. The problem still disappears when I turn shadows in-game to "ultra" (aka dismiss my tweaks), so it's gotta be something I did.
2) People with NVIDIA Kepler GPUs have been reporting some moderate but overall framerate gains (i.e. 3-6 FPS) when reverting back to the 347.88 drivers. Might be something we ought to try, since it's so easy to switch between drivers with NVIDIA's clean install option!
From my thread UBER-remember me?
Gpu driver and specs;
nvdia driver 347.52-last stable WHQL
(PHYSX from 352.86)
(5-10 c lower temps in comparison with 352.86 clean install ready driver for Witcher3)
Thank you for your reply. I've tried with all these settings but it's still doing it. The issue only seems to resolve when I revert shadows back to ultra in-game...
What is tweak for dynamic shadows?
I found this:
Vanilla
http://images.akamai.steamuserconte...482/A967B9A44B266B78FC0212AE97B0D4E0E9C9753B/
Moded
http://images.akamai.steamuserconte...226/D2796F5A675CC1A82E994DB38B6304C2BBD455B2/
Hey, folks! As I understand there has been no unanimously accepted solution on how to fix the draw distance, right?