I often see an argument that runs something like this:
'Game X is now bad because it has gone mainstream and is made to be popular'.
'I am a hardcore gamer that likes deep complexity that few casual gamers would like or even understand'.
'Don't sell out your game by making it playable by or appealing to peasants who buy games in supermarkets or play on consoles'.
Back in the real world, games are expensive to make and if done well, and sell widely, they are very profitable.
There is probably no place in a AAA studios priority list to cater for the highly entitled contingent among hardcore gamers, none.
CDPR plays an interesting role by having higher levels of interaction with its forums and the community,
yet even with its consumer friendly approach, it is making games for the majority of its customers, not a hardcore elite,
just as BioWare, Ubisoft and Bethesda do, even if those companies' community engagement is less tangible.
Witcher 3 is a terrific game, in any other year an easy consensus GOTY (will be fascinating to see how it does against (the unreleased) Fallout 4)
yet on these forums the main debate at launch was about how the resolution of the grass sucked or issues with 'the wall in Novigrad' or that there wasn't enough variety with the banging (a debate still ongoing).
Truly it's enough to deter any studio from reaching out to, and engaging with its player base.
'Game X is now bad because it has gone mainstream and is made to be popular'.
'I am a hardcore gamer that likes deep complexity that few casual gamers would like or even understand'.
'Don't sell out your game by making it playable by or appealing to peasants who buy games in supermarkets or play on consoles'.
Back in the real world, games are expensive to make and if done well, and sell widely, they are very profitable.
There is probably no place in a AAA studios priority list to cater for the highly entitled contingent among hardcore gamers, none.
CDPR plays an interesting role by having higher levels of interaction with its forums and the community,
yet even with its consumer friendly approach, it is making games for the majority of its customers, not a hardcore elite,
just as BioWare, Ubisoft and Bethesda do, even if those companies' community engagement is less tangible.
Witcher 3 is a terrific game, in any other year an easy consensus GOTY (will be fascinating to see how it does against (the unreleased) Fallout 4)
yet on these forums the main debate at launch was about how the resolution of the grass sucked or issues with 'the wall in Novigrad' or that there wasn't enough variety with the banging (a debate still ongoing).
Truly it's enough to deter any studio from reaching out to, and engaging with its player base.
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