1. For cards that need a specific row to trigger their ability, a color based system should be used on deployment. For example if you are using a card that requires melee, than if you go to put it in ranged, there will be a red or orange color indicating it is sub optimal. Conversely, a green color could indicate that placement would result in an ability being activated. Finally, for cards with abilities on both rows, the indicator should be green for both.
2. There should be some visible indication that a leader has used some or all of their power. I know the card log has it, but if the player is distracted looking at their hand or planing their next move, they may miss it. Likewise, constantly checking the log slows the game and risks pushing a player to a time boundary. I suggest showing a note for leaders with charges next to the description. For example if you highlight a leader and it says 3 charges, then next to it could say (2) so the player knows there are 2 left. Also when a player has used finished using the leader ability the leader portrait could be darker.
3. Regis's damage row by 1 and if it kills then repeat should be limited to 2 attacks. To balance it the second hit should be worth 2. This way it is better than lacerate, but still not a massive swing card.
2. There should be some visible indication that a leader has used some or all of their power. I know the card log has it, but if the player is distracted looking at their hand or planing their next move, they may miss it. Likewise, constantly checking the log slows the game and risks pushing a player to a time boundary. I suggest showing a note for leaders with charges next to the description. For example if you highlight a leader and it says 3 charges, then next to it could say (2) so the player knows there are 2 left. Also when a player has used finished using the leader ability the leader portrait could be darker.
3. Regis's damage row by 1 and if it kills then repeat should be limited to 2 attacks. To balance it the second hit should be worth 2. This way it is better than lacerate, but still not a massive swing card.