Broken/horrid decks to play against are far from a 'Homecoming' thing. Hell, in closed beta there were even worse ones out there. Thing is though, eventually they bothered to address them. Consume, Casino Dwarves, Brouver coinflip, Fringilla nonsense and so forth. Broken fundamentals in beta Gwent were blue coin and blacklisting. The amount of broken mechanics in Homecoming has multiplied tenfold and complaints often go beyond specific cards, decks and combos.
I suggest looking at the control deck of old, Alchemy Nilfgaard, and comparing the amount of removal in there with an average meta deck today. This game started as hyper control (Eithne artifacts) vs point vomiting (Woodland Monsters) and in essence apart from new shiny statuses and cards the game, in my opinion, has not genuinely evolved from that as much as it should have.
As far as OP's idea goes, I get the frustration and the fact you have that idea. But of course it doesn't solve anything.
They added defenders with what I assume was the intention to safe guard people from removal but have unwittingly buffed it (as removal engines/orders now hide behind it) the same thing would happen here. Players playing loathed decks would simply avoid their bad matchups and harass those who don't have their own filter turned on.
It's like if you made the coinflip alternate between blue and red for you every other match. It wouldn't solve the issue, people would simply make coin specific decks knowing they're guaranteed blue or red.
Take poison for example, a mechanic seemingly loathed unanimously, how are you to avoid that through blacklisting a faction? 3 Factions are abusing it. They happen to be the 3 strongest factions at that. Are you gonna (be allowed to) blacklist all of them? No, the mechanic itself should be worked on instead.
I suggest looking at the control deck of old, Alchemy Nilfgaard, and comparing the amount of removal in there with an average meta deck today. This game started as hyper control (Eithne artifacts) vs point vomiting (Woodland Monsters) and in essence apart from new shiny statuses and cards the game, in my opinion, has not genuinely evolved from that as much as it should have.
As far as OP's idea goes, I get the frustration and the fact you have that idea. But of course it doesn't solve anything.
They added defenders with what I assume was the intention to safe guard people from removal but have unwittingly buffed it (as removal engines/orders now hide behind it) the same thing would happen here. Players playing loathed decks would simply avoid their bad matchups and harass those who don't have their own filter turned on.
It's like if you made the coinflip alternate between blue and red for you every other match. It wouldn't solve the issue, people would simply make coin specific decks knowing they're guaranteed blue or red.
Take poison for example, a mechanic seemingly loathed unanimously, how are you to avoid that through blacklisting a faction? 3 Factions are abusing it. They happen to be the 3 strongest factions at that. Are you gonna (be allowed to) blacklist all of them? No, the mechanic itself should be worked on instead.