Adding "bloom" back into Extended View Distance Mod
I recently noticed that the Extended View Distance mod disables/removes bloom during nighttime. It can be seen when casting Igni, there's no bloom on the Igni particles. I'm not sure if that's actually called bloom, but it is what I call it. The "fuzzy" effect around lightsources. Bloom.
Disabling the mod obviously enables bloom during nighttime again. However, I'd like to keep the EVD mod. There is a variable in the .env files called m_bloomNew but I don't know if that even controls what I'm talking about.
Any input would be appreciated.
I recently noticed that the Extended View Distance mod disables/removes bloom during nighttime. It can be seen when casting Igni, there's no bloom on the Igni particles. I'm not sure if that's actually called bloom, but it is what I call it. The "fuzzy" effect around lightsources. Bloom.
Disabling the mod obviously enables bloom during nighttime again. However, I'd like to keep the EVD mod. There is a variable in the .env files called m_bloomNew but I don't know if that even controls what I'm talking about.
Any input would be appreciated.