If you are going to have a story driven RPG, it works best in an open world. The First two Witcher games were linear in nature, although TW was a tad more open. 3 was fantastic and a lot to do. Admittedly, I guess it can be intimidating, especially before you get the Fast Travel points opened up. If you are going to just start at Point "A" and then once you have completed that, move on to Point "B" , then that isn't much of an RPG. For instance, if TW3 was done in the manner that you suggest, I wouldn't even be able to play it the way I am at the moment, I have yet to meet the Wild Hunt, have completed Heart of Stone, and messing around in Blood & Wine and am at level 46. I am getting close to meeting the Wild Hunt as I just got the Sunstone. I decided to take it a little differently this time to get my people around a little longer, although Yen will turn up in Blood & Wine. To go linear, would be going backwards.