Ambush Units Should Flip Over at the End of the Round (if they haven't already)
Ambush is already a pretty decent mechanic, but it has some severe limitations. The biggest one is that you essential play a 0 point card (unless you tutor it, once) until its effect triggers, if it triggers at all. You might say that you have to play smart and at the right time to gain the full potential. And while that's true, you don't always have that luxury because of the way how Gwent works. I am mostly referring to the coin flip and going first. You cannot open with an ambush unit (other than Toruviel) because the opponent can just pass and you cannot play an ambush unit after because you'll lose tempo and go down 2 cards. In order to partly solve this problem, I suggest that ambush units flip over at the end of the round, if they haven't already.
Ambush is already a pretty decent mechanic, but it has some severe limitations. The biggest one is that you essential play a 0 point card (unless you tutor it, once) until its effect triggers, if it triggers at all. You might say that you have to play smart and at the right time to gain the full potential. And while that's true, you don't always have that luxury because of the way how Gwent works. I am mostly referring to the coin flip and going first. You cannot open with an ambush unit (other than Toruviel) because the opponent can just pass and you cannot play an ambush unit after because you'll lose tempo and go down 2 cards. In order to partly solve this problem, I suggest that ambush units flip over at the end of the round, if they haven't already.