I’ve noticed a graphical issue in the vanilla game where certain armors appear incorrectly colored (blue or red) in ray-traced reflections. This seems to affect specific materials (dyeable ones) and occurs consistently in various lighting conditions.
Example of the bug - https://i.ibb.co/CKn234L9/06d5uymbpvva1.webp
Since ray tracing is a key visual feature, I wanted to report this bug in case it hasn’t been flagged yet. If possible, could this be investigated and addressed in a future update?
Thank you.
Example of the bug - https://i.ibb.co/CKn234L9/06d5uymbpvva1.webp
Since ray tracing is a key visual feature, I wanted to report this bug in case it hasn’t been flagged yet. If possible, could this be investigated and addressed in a future update?
Thank you.