This I totally agree with. Other games that use life total, like Magic and HS for instance, you don't need your units power to count toward your score. So even when something as annoying as a boardwipe happens, there is at least a chance you can recover from that. I often find myself thinking CDPR tries too much to adapt ideas from other CCGs without really understanding why those ideas work in those games and why they aren't good for Gwent.I will say it once again (will not stop repeat this) - the game is at its best when there are points on the board. When there are several archetypes that destroy everything their opponent plays (and those usually are the ones that everybody are playing with, I wonder why), this is when the game becomes obnoxious.