I wish the game added a card priority mechanic. For example, you can set a card or two as the priority cards for round one draws, and, also a card or two as low-priority. Not in general, not as a buff to the Truce cards, just round one.
I've always wondered how to solve the deck-thinning problem, which makes draws pretty much ruin the game, and now, after more or less safely winning with starting brainless decks(and only getting wrecked by netdeckers), I've decided to spent some 1k scrap to build something more than basic for a daily. Well, this led to 5-10 lose streak, not exactly the best day of Gwent. Okay, when I paired Temerian Infantry with BSCommandos(ironic name, ain't it) - that was pushing it too far(even though I've literally seen another player perfectly execute BSScout-BSCom-Temerian Infantry-Foltest, resulting in 21 point Infantry round 3....), but when I just left it to basic BSScout-BSCom - I didn't expect to find much draw difficulty. I was wrong. My strat was simple and just designed to get a daily at ~1.5k rank, which, technically, isn't impossible, but the game's RNG left little room to work with.
All I needed was BSScouts round one and at least one Reaver round 3. Game in, game out I ended up with no either no reavers, all reavers round one, no BSScouts and worse. Games that were forced to quit either instantly, at round 2 or even round 3.
As far as I've watched Mogwai, most end-game decks have similar setups, especially deck-thinners.
So why not do a minor tweak that shouldn't, technically, imbalance the game(because when the RNG works at least remotely as intended, this wouldn't be necessary), but which would ensure that the decks you build have a least a CHANCE to work. Of course, that doesn't take into account any enemy removals, it's just about round 1 draws.
At the very least, let's say, if I could set BSScouts as a priority card, just one card - and I'd be sure to draw at least one of it every game round one, how much would that break the game? I'd still have to work around cloning it, either trying to re-draw more or draw into Reaver Scouts. But I'd at least know that I wouldn't start a game in a rather hopeless situation.
Likewise, if Reaver Hunter or BSCommandos could be set as "low-priority cards", they wouldn't be drawn round one at all. Find me a single, SINGLE player that enjoys rerolling an auto-summon deck-thinning card. Sure, they are "easy targets", but, let's be honest, every other game you see 2-3 of these cards, and the "easy" targets become mandatory rerolls that otherwise stifle your options.
Hell, as far as I know, even having these cards can make rerolling round one dangerous, because if you roll into them - you are jeopardized.
Again, I'm talking about purely round one. And only the initial draw priority. No round two/three, no Avallac'hs, no Mulligans. Maybe start with only low-priority for deck-thinning cards. Because, I assume, there COULD be cases, where setting a card as a guaranteed draw round one would make it broken. Maybe restrict these cards to bronze only, because such luck usually concerns engines, not silvers and golds.
By all means, the last thing I want is to see a guaranteed Hjalmar round one, or something like that. There's enough incessant point spam and dry passes. Seriously, passing round 2 is a more or less tactical thing, but dry-passing round one is practically ensuring that the game ends in either Round 2 or Round 3, which goes against the nature of Gwent. That's, FWIW, Hearthstone territory. A curved, long, imbalanced and non-tactical game.
So, TL;DR:
I want bronze engines to be accessible round one, and I want deck-thinners to not affect rerolls(again, at least just round one).