Hi guys,
Coin-flip seriously pissed me off recently so I did some research and went through this and some other topics on the issue.
I have to say that out of all suggestions I've seen so far I like these most:
overcold_ice;n10501552 said:
Second Player Rule:
"A player that went second on a round can't declare a pass just after the other player declared one."
TrompeLaMort;n10534562 said:
1. Coin-flip solution: Yield! If you go first, you get a Yield card/token. It states: Draw a card and lose the round. Banish self at the end of first round.
Personally I would apply overcold_ice's solution only for first round, but if I got it right second round application was meant to solve other issues than coin-flip so doesn't really belong to this topic.
I am also only speaking about the quoted ideas from each "package", as I favor the other ideas there less for various reasons (again they're not strictly about coin-flip so won't go into details).
I have a slight preference for TrompeLaMort's solution, although if you think about it they're pretty much the same, only while first solution would force second player to commit another card to fight CA, second one would rather let first player to draw a new card. But to be honest I would be completely happy if either one of these would be implemented.
First I was conflicted about these suggestion as they pretty much make win -1CA outcome automatic making the stakes in first round lower. I like the idea of earning CA if you manage to overwhelm your opponent (so win on equal, or lose with +2CA), but I realized that since this possibility is only open for second player, it's only fair to deny it completely.
What I like about both ideas is that they put players on equal ground regarding first round control as they're both able to resign on the same condition, i.e. having one more card than the opponent - which option was always available for second player.
Regarding CA Spies I'm in favor of removing them completely as I think they make more harm than good to the game. I do realize that a lot of people like them cause they need some strategic thinking to use properly but they are simply too OP and too easy to abuse. (Everything I wrote above assumes they're removed when one of the above solutions is applied.)