Hey there, quick bug report regarding the .ini files of the Witcher 3. When increasing GrassDistanceScale to increase the distance at which grass renders, values over 1.5 (ultra setting) causes system stutter even in areas where there is NOT much grass, such as Novigrad. Whether this is an engine limitation or not I am not sure, but it is worth looking at because it could be that lower values cause smaller stutters, and the grass rendering in this game could be a performance/frame time bottleneck.