Because in a game, the entire world revolves around you, UNlike in life.PetraSilie said:I know but that doesn't explain why merchants sell these books when just the Wichters advantage from the formulae.
Because in a game, the entire world revolves around you, UNlike in life.PetraSilie said:I know but that doesn't explain why merchants sell these books when just the Wichters advantage from the formulae.
But it doesn't say that ON the scroll -- you just have to know it. So some unfortunate person could buy a scroll, make a potion, drink it, and die. Much more responsible to keep those things out of the hands of the mundanes.TheSilver said:However, what would people besides witchers do with the scrolls?Witcher can only drink the potions due to their mutations, to any ordinary human they'd be the most vicious posion (not sure about the elder races though...)
So for books and non-quest related items, I can get rid of them. But is it a good idea to hold on to things like contracts, since they seem to be needed when you finish the quest?FearIfayra said:When you read the book your journal entries will stay The contract will only be taken when the quest is silved, as far as i know
Isn't the non-disappearing-contract-on-completion a last act bug?gamewidow said:They are of no value and only some of them disappear when you fulfill the contract, not all of them.
Oh c'mon, that's never a reasonable roleplayer's explanation. The world is logical, not player-centric and the only reason it seems player-centric is because you're percieving things from the PC's point of view The Witcher does a fine job making the world run its own life with you adventuring in a world rather than the world functioning around you.Corylea said:Because in a game, the entire world revolves around you, UNlike in life.Corylea said:I know but that doesn't explain why merchants sell these books when just the Wichters advantage from the formulae.
There might be an explanation that would be logical within the gameworld:Ever had the idea that the books and scrolls do not contain the formulae you found in your log? That they are the result of some clever thinking (or remebering)?Let me explain - the books and scrolls contain more general information about plants, monsters and ingredients like "plant a contains substance b which is good for c" or "when a, b and c are combined, they may do d".This way, a healer might find usefull information for, let's say a cure for headache, but a whitcher, who uses the ingredients in a more raw form and much higher concentration, might change them into a swallow or a tawny owl or other potions.This way it would make sense to be able to buy books and scrolls from merchants and others. In other words: Books and scrolls are the gameworlds form of physics books and, if you want, the internet. You can find the information how nuclear fusion and fission work, you might be able to think that this may make very potential and dangerous weapons. But without the proper education and equipment, you won't be able to actually build an atom bomb. And that is what seperates the witchers, alchemists and healers from the ordinary people.Elealar said:Oh c'mon, that's never a reasonable roleplayer's explanation.Elealar said:Elealar said:I know but that doesn't explain why merchants sell these books when just the Wichters advantage from the formulae.
This reminds me of one of the talks with Gramps during the "get Gramps to the shrine" mini-quest. He tells Geralt (the text is probably different, but you''ll get the point) "if you mix one part abolmination lymph with 2 parts celandine and one part hellebore petals, using high quality alcohol, you can get a potion that makes you cast more signs", and while this would sound far-fetched to non-experts, Geralt has the knowledge that bloedzuiger blood = quebrith, celandine = rebis, hellebore = aether, and "cast more signs" = maribor forest potion, and presto! a new journal entry is made. Seems like your way of thinking is correct.There might be an explanation that would be logical within the gameworld:Ever had the idea that the books and scrolls do not contain the formulae you found in your log? That they are the result of some clever thinking (or remebering)?Let me explain - the books and scrolls contain more general information about plants, monsters and ingredients like "plant a contains substance b which is good for c" or "when a, b and c are combined, they may do d".This way, a healer might find usefull information for, let's say a cure for headache, but a whitcher, who uses the ingredients in a more raw form and much higher concentration, might change them into a swallow or a tawny owl or other potions.This way it would make sense to be able to buy books and scrolls from merchants and others. In other words: Books and scrolls are the gameworlds form of physics books and, if you want, the internet. You can find the information how nuclear fusion and fission work, you might be able to think that this may make very potential and dangerous weapons. But without the proper education and equipment, you won't be able to actually build an atom bomb. And that is what seperates the witchers, alchemists and healers from the ordinary people.
exactly. that`s why books and scrolls have more general titles actually...one cant buy "a scroll of how to make a swallow regenerating potion", but a "book of swallow" (afair).a scroll "zerrikanian alchemy" is another example..Grandempereor said:There might be an explanation that would be logical within the gameworld:Ever had the idea that the books and scrolls do not contain the formulae you found in your log? That they are the result of some clever thinking (or remebering)?Let me explain - the books and scrolls contain more general information about plants, monsters and ingredients like "plant a contains substance b which is good for c" or "when a, b and c are combined, they may do d".This way, a healer might find usefull information for, let's say a cure for headache, but a whitcher, who uses the ingredients in a more raw form and much higher concentration, might change them into a swallow or a tawny owl or other potions.