Ugh... :thumbdown:
Mike Pondsmith DID say that Cyberpunk has a "film noir" feel to it
Ugh... :thumbdown:
Mike Pondsmith DID say that Cyberpunk has a "film noir" feel to it
Mike Pondsmith DID say that Cyberpunk has a "film noir" feel to it
I'm more interesting in how will all these features work in Red Engine...how powerful/flexible is it in comparison to likes of Unreal/Frostbite/Fox, etc?
That was from 2013. Anything could have changed since then.
Better >>>> bigger. I prefer CDPR sticks to better. TW3 already has shown what happen to the game when it's too big. The last part of the base game was horribly put together due to the rushed development.
I don't know what to say about multiplayer. It kinda makes me shiver. I'm hoping they either put a lot of effort into it or not do it at all. We all don't want it to become another MMORPG or GTA Online.
I never played GTA Online before, so I have no knowledge about its entertainment aspect or its acutal quality. Is it really that bad?
That pretty much sums of my experiences with PvP MMOs ... and why I no longer even bother with them.It all comes from experience. First, you have hackers who put themselves in advantage and start killing you endlessly, completely ruining the experience. Second, you have everyone playing the game like counterstrike, destroying each other. Everyone is at each other for the leaderboard, so there's a lot of exploit going on. Overall, it's not a very good experience for me and I simply got bored of it. GTA Online was simply the singleplayer with minigames and leaderboard.
It's around 110 km2. And much much much dense and vertical. In terms of sheer assets it is far bigger.
130 km2 before expansions (between the 3 zones)how big was witcher 3?