Thank you! I was just looking for something new to read. Russian translation seems to be praised for quality.Reod said:There is a lot of good fantasy and sci-fi books and such in central and east europe.Personaly i woul kill for CDPR game in "The Book of Entirety" universe writen by Feliks W. Kres :
Its medieval dark universe with sparse magic (mostly by weird artifacts ) i dont know if it was translated to english but if anyone have chance to read it do it... also each book is very thick(witch i love /> ).I wont spoil it but in my opinion its on par with Witcher universe.
Or game based on "Hell and épée" series also from same author its "dark fantasy set in an alternate 17th century, with demons and beings older than Satan himself".
Id rather they focus on one brilliant game than 3 like you suggest. TBH CDP on the whole is still small in comparison to developers that do have the ability to produce the 3 games.Reod said:Yeah Guy N'wah is spot on but it would be nice for them to do 3 pojects at once when they grow enough (3 year for game development time) so we could have one CPDR game each year />/>
This , nobody here wants(or talks) them here to go "mainstream" as most ppls understands that term (dumbed down cash grabs etc etc).Gilrond said:Becoming big is not a problem. CDPR selling themselves to some DRM obsessed legacy publishers like EA, that's bad. But that's really up to CDPR. No one forced Bioware to sell themselves either. They could stay independent if they'd wish to. So, if CDPR want to stay independent - they will, even of they'll grow.
The Bioware deal is actually a good example of exactly what you must not do if you intend to remain independent. Bioware took venture capital money. They took $300 million of it, from Riccitello's Elevation Partners, to merge with Pandemic. This made Riccitello the CEO. At that point, there was no resistance anybody could mount to the merger with EA.Gilrond said:Becoming big is not a problem. CDPR selling themselves to some DRM obsessed legacy publishers like EA, that's bad. But that's really up to CDPR. No one forced Bioware to sell themselves either. They could stay independent if they'd wish to. So, if CDPR want to stay independent - they will, even of they'll grow.
Well, given previously metal band example illustrates why it may be impossible. Sure, a lot of people love In Extremo, but not as many as love this blond kid, what a hell is his name, I forgot. With a strictly niche music, movies, or games you simply can't reasonably expect audience to increase much. Style and approach stay the same - target audience is pretty much the same. So there are two ways to do it: to produce more games for an original target audience (and CDPR, it seems, doing just this by developing TW3 and CP), or to change style in order to increase their target audience and to get much more profits from a single game. I am all for the first approach, but it won't make them rich or large. They will have more sales from two games, but more expenses as well.Reod said:This , nobody here wants(or talks) them here to go "mainstream" as most ppls understands that term (dumbed down cash grabs etc etc).
But cool down a bit sit and think about it in this way :
What if CDPR would become big publisher with their values?What if their vision of business bacame mainstream ( no more silly dlc , lots of goodies , big expansions and good games).Is that wrong to dream for that kind publisher?
And i think this is what meant to say OP.I said it personaly i would love them to but with their own IP's and good games.
Back in 1993 there WERE games for adults and games that made you think. It was the golden age of (graphical) adventures and cRPG's were getting more complex (Betrayal at Krondor for example). There were also plenty of puzzle games.Thothistox said:Twenty years ago CDPR really was just a CD project: a guy with a compact disk. Back then no one would have said that adults would play games, or that there would ever be a market for a game that could make people think. Had I said otherwise at that time I would have been reprimanded with "reality". Yet here we are waiting for the third installment of just such a game.
It has potential, but it does not have a ready-made following. The Red team has concentrated on titles where they have a following in their core market, and they have good reason for not subcontracting game development. Some have estimated the additional cost of making anything useful out of the bits and pieces of Copernicus at $90 million. It would have to be a great bargain to be worth the risk.Ballowers100 said:So here is a Intellectual Property (IP) that will be auctioned off on December 11th, 2013.
I think CD Projket RED should purchase the whole entire Intellectual Property (IP) for Kingdoms of Amalur for either $1 million dollars (USD) or up to $6 million dollars (USD) no more than that. Then CD Projekt RED can keep it for a while or try to find a good video game development company to develop a new Kingoms of Amalur video game and CD Projekt RED can publish it and maintain the existing one and sell it on GoG.com />/>/>/>. I would be so happy and purchase any new Kingdoms of Amalur + from GoG.com, and Steam. I have no idea how much money CD Projekt RED has because they already spent a whole lot of money on The Witcher 3: Wild Hunt, Cyberpunk 2077, hiring more people, and opening more buildings.
No.Ballowers100 said:Your thoughts.
That would be the ideal deal for me but it's not going to happen. Nobody is going to back you up financially for staying exclusive to PC and there's a big and profitable market on the consoles.HomemComH said:They should make more PC exclusives.