Almaron22;n7377810 said:
D-bomb isn't even really a counter. Sure it removes the buff, but you just used a silver card, to remove the effect of another silver card. The only difference is that Commanders Horn will always have at least some value, which D-bomb will not. I stopped playing D-bomb, because it usually ends up being a dead card.
This is a game of counters. You play a move to force a better move from your opponent, hoping he'll overplay. Based on the trade, you position yourself for the next move. Trading silver for silver is fair.
Commander's affects 1 row, and is purely a buff.
-If opponent has no or limited units, it's a pretty low value play
-There are counters to it
D-Bomb affects all units on board, and can be a buff or a drain
-It can bring opponents back down from buffs
-It can raise your weakened units back up to normal
-it renders weather irrelevant until re-played
-There really isn't a "counter" to d-bomb (you can't undo it's effects really)
D-Bomb has many more applications than Horn. But like many cards in this game, you can't just throw it into any mix and think it will be valuable for you. Your deck needs a theme, or an angle, so that you know the situation in which D-Bomb will be most valuable for you.