Almaron22;n7646220 said:Wait, why should they hire people to test out the game? That's what the closed beta is for. Or am I missing something?
Do you know what it would cost to hire 10 people, to test out the game? I don't, but in any case it is infinitely more than just having 30.000 beta tester who will test the game for free
SzymonAtan;n7649570 said:I disagree with OP. Unless you are planning on making the game e-sports, balancing the top of ladder is just pointless - there will always be some best decks, unfair when compared to homebrews. But the top of the ladder is by definition small, and 97% of players are trying to enjoy the game not concerned with problems the 3% have. The interests of those groups are most often common, but in those rare cases they are separate - sorry but enjoyment of larger group wins.
IAxiiYourMother;n7641570 said:CDPR Needs More Highly Ranked Patch Testers
I came to this conclusion after watching all the misplays on the live stream today, and noticing a lot of changes/new cards being added to the game that don't make any sense.
Examples:
- Bad Elven Merc fix decreasing synergy across the faction with BMC and cards that benefit from special cards being played.
- Bronze Care Taker that is going to be very very hard on SK (in addition to making the game near impossible to balance with all the potential stolen bronze combos).
- With so many ways to rob SK blind are they really the graveyard faction anymore?
- Why creat a faction that can play its entire deck using Emissary and replaying it with bronze Care Taker immediately after nerfing a faction because it could empty its deck. (unintentional 3 cards left during the second round on stream... just wait till they bounce them with BMC if SC even runs them anymore....
- In addition to being able to thin the entire deck, the NG faction ability allows for picking golds out of the few cards left.
Additionally it seems like there are 3 nerfs for every 1 buff when there are still a very high percentage of cards that are never seen played. Maybe small collections that are forced into using unpopular cards are skewing their statistics?
Lim3zer0;n7641820 said:I don't think the vicovaro medics are going to ruin skellige
Almaron22;n7646220 said:Wait, why should they hire people to test out the game? That's what the closed beta is for. Or am I missing something?
TheWalkingHawking;n7649900 said:Because if you create cards that are plain broken in every single way, then you will spend a lot of time balancing something that shouldn't be created in the first place, and that's exactly what they're doing.
IAxiiYourMother;n7651510 said:Yes, this is exactly what I'm getting at with this thread. My girlfriend who doesn't even play the game but understands the basics from how much I talk about it with our other roommate. She was confused about the purpose of a lot of the changes. She was working behind me while I was watching the patch and said, "Why are they making a single row weather card fleeting when the double weather cards will be more powerful next patch?" I about died laughing that someone who has never played the game can see the lack of logic going into these patches.
Ugralitan;n7651920 said:*I do agree that Yaevinn has been nerfed to the ground for a classical approach...but it has several , albeit not totally redeeming, positive qualities:
- Using Decoy to throw it back would be a heavier decision (Decoy if I noticed right will be changed into playing a card on the field again instead providing card advantage) because it is a valuable unit with weather immunity and high strength.
- It can create a legitimate Scorch protection for that round for smaller units.
- Throwing spies and decimating them will be a more prevalent tactic, instead of safely throwing them forward.
In old game it was a safe bet while tinkering with spies should be a dangerous business in my opinion. You could throw Yaevinn on a crowded row...let us say with 4 non-gold units which would practically net you 1 card advantage at cost of 3 strength bonus to enemy. If you threw it into weathered row with 4 non-gold units it gave you a card along 7 net strength damage.
In current version, you will be forced to calculate more carefully while utilizing Yaevinn.
*About Bronze Caretaker....a possible counterplay would be:
What would happen to a bronze Caretaker when there is a Savage Bear on the floor? 1 Strength Vicovaro Medic would be annihilated as soon as it appears. Skellige will have to take some precautions against pesky Nilfgaardian graverobbing snob medics.
Ugralitan;n7651920 said:What would happen to a bronze Caretaker when there is a Savage Bear on the floor? 1 Strength Vicovaro Medic would be annihilated as soon as it appears. Skellige will have to take some precautions against pesky Nilfgaardian graverobbing snob medics.
TheWalkingHawking;n7652020 said:True, but running Savage Bears on a Queensguard deck is totally anti-synergistic, and as i mentioned earlier, Queensguard decks are the ones who should be more afraid of Vicovaro Medics.
Doesn't matter how you look at it, Vicovaro Medics existence as bronze cards is plain stupid.
TheWalkingHawking;n7652160 said:My point is... why should a faction specialized in Spies/Revealing cards, have a tool to deal with graveyards? SK has enough with Monsters and new Dethmold, who, btw, has 9 Str plus its effect, while other factions got silver cards with 10 Strength and no abilities. Zero sense.
I think this is getting off-topic, let's keep criticising devs awful gameplay =)
Ugralitan;n7652140 said:It is true a pure Queensguard would struggle, but Tuirseach Axemen and Savage Bear can cooperate with Queensguard. Though it will turn your deck into a hybrid self-mutilation deck to compensate for the evils of Vicovaro Medics. Regardless, any deck should have contingency plans for such things. Another perspective: A Griffin could steal a Queensguard as good as a Vicovaro Medic at the end of the day. And fun fact is that Griffin will provide better Strength then the Vicovaro Medic + Queensguard (since their strength will be reduced to 2) while denying the same tactic. On the case of a Tuirseach Skirmisher though Vicovaro Medic yields better strength. Skellige will have to play around them when relying on resurrection...it is an involved risk which seems acceptable to me.
On final look at the overall picture discard and self-mutilation aspects of Skellige will be strengthened at the cost of increasing risk towards resurrection.
muetdhivers;n7654210 said:Swim / dunkoro (and other) theorycrafting skill are good, but before last patch they say that ciri dash was trash, the week after she was in every top SCO deck.