Yeah, but Caranthir is basically rubbish now. So I don't see much problem with a 1-2 move involving a silver AND a gold card doing a lot of damage sometimes.LethoClean;n9225361 said:WH having lacerate is very powerful.. Its to strong when added with carnthahir or however you spell his name. He can easily make lacerate a 20+ card.
I haven't seen him once since the last patch. Now that might be a coincidence but he's nowhere near as powerful as he used to be and a lot of people (including me) stopped using him because of that. Those who are still using him are probably doing so precisely because synergy with the hag is one of the best things he can do.4RM3D;n9235941 said:That explains why every non-Consume deck is using Caranthir at the moment. Oh, wait a minute...
You're kinda making my point though. Caranthir is a good card cause of his synergy. I'm being somewhat unfair calling him rubbish but since the weather nerf his major value comes not from his own value but from the way he works with Lacerate (regardless of the source) or other cards like Imlerith or G:Igni. Sure he isn't a bad gold on his own, but there are other options which are better. Once you add the effects of other cards, I can see why you might want to take him. But if other cards should be nerfed because they work well with him, then what is the point in taking him?Skryba86;n9238871 said:You don't really need to draw the water hag, though. Lacerate is a thing on its own, in the current meta. With it, or water hag in the deck, caranthir becomes a 20 power play. He's not garbage by any means.
I don't object to the change too much in and of itself. I just don't see why Caranthir is being dragged in as a reason for it. If anything he seems to be an argument against it.In any case, I wouldn't be too opposed to giving her venom instead of lacerate. She'd lose potential value, but gain consistency in attaining max value. Not sure if that would make her weaker overall, though. Change the meta and suddenly lacerate isn't as much of a thing, and now she kills 4 strength units instead of 3.
But when it comes to lining up units we're only really talking about the effects of a gold card (I tend to agree with you on Jotunn). Sure you can use the drowner or a frightener to make lacerate do an extra 3 points but that's not really much synergy. That's not the same as having a mage which can boost multiple bronze cards.Staluev;n9238921 said:Caranthir is an 11 point play +2 points per round if not countered in addation to lining up 3+ bodies. The reason why nobody plays Jotunn is because the silver cards are somewhat more competing for their slots. There are just better silvers imo.
If I recall right mages like WH are supposed to lose some value to other silvers due to their versatility. But WH has a strong synergy with other tools of the Monsters faction namely: lining up units. That would be like giving SK the Tremor spell from Vanhemar. An x-men nightmare.
NR Mage says hello. To address the question, Epi can be pretty good early R1 or R2. If the opponent drops equal power units early R1 you can get good value if your first few card plays are higher power. It can at the least drop a unit or two early R2 in the same way (Rado Control....). Situational maybe, overpowered.. not even close. Most Mage spells are situational though. Epi doesn't fit with a 3 power Mage for sure though.Skryba86;n9248561 said:Why would you put epidemic on a 3 power silver unit? How reliably would she actually return any value without instead killing herself off? ^^'
Restlessdingo32;n9248611 said:The thought of homogenizing the factions doesn't sit well with me.
Same here. I liked it more during Closed Beta when each faction had their... 'thing'. Time to dredge up an old post:Skryba86;n9248771 said:I dislike these cards that are too similar among different factions.
I feel same way. Its getting more generic with each patch. It is not that I'm not happy but I'm worried what awaits usSkryba86;n9249531 said:Not that I'm not happy right now. Just that I could really be happier xD