Where did I mention the game being streamlined altogether?
I'm pretty sure I only pointed at certain game mechanics being 'casualized', 'dumbed down' or to use the s word, 'streamlined'. The prime examples being
auto-refilling potions and the resulting over-simplification of the alchemy/crafting system and more recently
the blatant hand holding provided by the minimap on itself and in tandem with the Witcher Senses.
Now, I'm aware of the WORK IN PROGRESS disclaimer in all of the gameplay footage released so far and that, in the case of the Minimap/Witcher Senses issue it might just have been the game running on super casual/very easy/debugging mode or whatever but I can't help being concerned nonetheless. Concerned that, in case the mentioned issues were not resolved in any way (options or modes), the game couldn't provide a rewarding yet challenging experience for that part of the audience that embraces things like
Legend of Grimrock's Old School Mode or the aforementioned
Ranger Mode/Difficulty in Metro 2033 and Last Light. Doesn't help that CDPR decides to keep mum and not comment on all of this either.
Of course there will be multiple difficulty levels, but wouldn't it be great to have a wide range of sliders, checkboxes, whatnot on top of those game modes/difficulty levels to take the customizability of the gameplay experience even further, supporting all sorts of ways the game could be played?
Can't be that hard to do that. And I'm talking about mostly small, at first glance even insignificant things here, like being able to hide parts of the UI/HUD or the HUD altogether, switch off certain coloring or accentuations, deactivate icons, indicators, bars, etc. Just small things but with the potential of making a huge difference.
And that's also exactly why I'd rather have CDPR to implement their 'inhouse mods' than to wait for unofficial ones that repair or improve certain features or mechanics that shouldn't have to be repaired or improved in the first place.