Collection of TW2 articles

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http://www.gametrailers.com/video/exclusive-combat-the-witcher/713171?type=flvThis video is just awesome!Edit: maybe some spoilers.
 
Eranis said:
http://www.gametrailers.com/video/exclusive-combat-the-witcher/713171?type=flvThis video is just awesome!
Holy sh*t!!!
The siege to the castle is spectacular! And the 3 opponent finisher! And the napalm combination (gas bomb + igni)!
After a pair of awesome trailer today, I can only say to CDPR:
 
The new combat trailer from GT looks really awesome!.. Although i didnt shiat on my pants this time.. perhaps i've seen too much :p
 
The dagger throw mechanic is different than I had imagined it, almost in a first person view. Also, am I the only one who sees a strong resemblance to a pause and play style of combat? It's similar to Mass Effect.
 
slimgrin said:
The dagger throw mechanic is different than I had imagined it, almost in a first person view. Also, am I the only one who sees a strong resemblance to a pause and play style of combat? It's similar to Mass Effect.
Yeah, I thought that won't be needed to aim with the dagger hability. It's fine anyway. I'm not sure about ME. In TW2 the pause is more a "bullet-time", much more faster and less reflexive to me.
 
In Mass Effect, when things got overwhelming, I had to pause and assign orders, target powers, etc. The bomb and dagger throws in TW2 remind me of that.
 
slimgrin said:
The dagger throw mechanic is different than I had imagined it, almost in a first person view.
Me too, I was expecting something like a quick-throw similar to the batarang in Batman AA... oh well I'll have to test it in game and in case I can completely avoid the skill :)
 
DevilsAdvocate said:
DevilsAdvocate said:
The dagger throw mechanic is different than I had imagined it, almost in a first person view. Also, am I the only one who sees a strong resemblance to a pause and play style of combat? It's similar to Mass Effect.
Yeah, I thought that won't be needed to aim with the dagger hability. It's fine anyway. I'm not sure about ME. In TW2 the pause is more a "bullet-time", much more faster and less reflexive to me.
http://www.gametrailers.com/video/exclusive-combat-the-witcher/713171?type=flv^^In the latest exclusive GT combat trailers... I find that the signs projectile speed a little slow. For example there is one scenario at time sequence 01:15 .. the sign that throw off the soldier from the castle wall and at time sequence 01:50 that hurls an igni(fireball) sign towards the soldier are a little slow.I would prefer if they can increase the projectile speed of the signs though. what do you guys think?
 
As I mentioned, my first post is full, it can't bear more than 20000 characters. So I continue the collection here. ..[moderator]More articles... the final rush to May 17th[/moderator]
 
Thanks for sharing.. what actually was being tested? Only on the combat animation, find the camera a little tedious on the top down view.
 
Kaer Morhens preview (russian ofc).http://www.kaermorhen.ru/modules.php?name=News&file=view&sid=1219
 
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