Combining Redkit with 3D programs

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You can select a texture in asset browser an export asset as a .dds file.

Save As = .xbm
Export Asset = .dds
 
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This is a bit annoying...
I got the trial from 3ds 2011, installed all the plugins from the 3D Ripper, as soon as I launch 3ds 2011 I got an error, so I can't use the plugin.
I extracted the OBJs from the scene, but the FOV is wrong, so everything is shrinked in the X axis

Workaround: I extracted directly from the RedKit using the "Scene exporter"
I got Geralt in T pose from it, too bad that I don't have any UV information from the extracted FBX file, so I had to load the OBJ file ( which have UV information ) and match it to the FBX from the RedKit
 
If you just want to extract the models, you can register on the xentax forums and search for the blender scripts that will get any mesh, with skeletons, weights and UVs.

but...

The real issue is how to get an intact skeletal mesh back into the RedKit!

Not Possible at this time:(
 
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