I've noticed lately a lot of people seem really interested in this game adding a cyberpsychosis mechanic. And I'm curious as to why and how it would work?
It seems like people think this would really add to the immersion or make the game more fun, but I don't get it. Cyberware slots are already limited so you can't just mix and match and overload on it, And since cyberpsychosis usually ends the same way with death, going fully cyberpsycho would lead to a game over basically, so most people would just avoid it. Which means as far as I can tell It's just a limit on top of a limit that already exists.
So I guess my question is, If YOU were designing a cyberpsychosis mechanic for the game how would you make it fun? How would it be more than just a limit in addition to the limit already in place? Would you make it only part of a hardcore mode or implement it into everything? and while we're on the topic if you could implement/design one key feature to the game what would it be?
It seems like people think this would really add to the immersion or make the game more fun, but I don't get it. Cyberware slots are already limited so you can't just mix and match and overload on it, And since cyberpsychosis usually ends the same way with death, going fully cyberpsycho would lead to a game over basically, so most people would just avoid it. Which means as far as I can tell It's just a limit on top of a limit that already exists.
So I guess my question is, If YOU were designing a cyberpsychosis mechanic for the game how would you make it fun? How would it be more than just a limit in addition to the limit already in place? Would you make it only part of a hardcore mode or implement it into everything? and while we're on the topic if you could implement/design one key feature to the game what would it be?