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Cyberpunk 2077 FPP/TPP confirmed

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dragonbird

Ex-moderator
#81
Aug 15, 2013
As far as the Wastelands are concerned, I hope they handle it the same as they're doing in TW3 - everything accessible, but you're probably get killed if you go to the wrong place too soon.

And yes, TPP gameplay with FPP for ironsights/scoping please.
 
Sardukhar

Sardukhar

Moderator
#82
Aug 15, 2013
Providing player choice is generally a good thing.

Still, that said, I hope we get FPP primary. I've had some great melee fun in Chivalry, so it's definitely possible to do.
 
C

cmdr_silverbolt

Senior user
#83
Aug 15, 2013
Primarily FPP in a game where there's going to be heavy customization? Nah, man, that's not jiving with me.
 
Sardukhar

Sardukhar

Moderator
#84
Aug 15, 2013
Hey. There are mirrors. You dress up IRL and check yourself out all the time. Any reflective surface works.

Also TPP for driving, getting in and out of cars and of course, my beloved finishing moves.

What, you gotta see your own ass all game long? You vain or something?
 
C

cmdr_silverbolt

Senior user
#85
Aug 15, 2013
I have no words.

Except for these.

And those.
 
Sardukhar

Sardukhar

Moderator
#86
Aug 15, 2013
You forgot these.

I play Skyrim and I can't help but think that although I DO look incredibly cool, ( I should, again, upload a screenie), I mostly look cool when not moving.

I KNOW. Bethesda is crapping all over animation world. BUT. The same was true in Max Payne 3 and GTA, as I recall. Also the Witcher. Awkward. That thing with his shoulders..

These people things just don't move like humans. Which is too bad, since my GOD, I look awesome in Skyrim. When not moving.
 
B

braindancer12

Rookie
#87
Aug 15, 2013
Dragonbird said:
As far as the Wastelands are concerned, I hope they handle it the same as they're doing in TW3 - everything accessible, but you're probably get killed if you go to the wrong place too soon.
Click to expand...
ohhh.........this is the FPP/TPP thread......you are talking off topic, please go to the the Wasteland thread :p
 
wisdom000

wisdom000

Forum veteran
#88
Aug 15, 2013
Sardukhar said:
Providing player choice is generally a good thing.

Still, that said, I hope we get FPP primary. I've had some great melee fun in Chivalry, so it's definitely possible to do.
Click to expand...
TPP primary, otherwise movement looks stupid... always... there have been no exceptions...
 
Sydanyo

Sydanyo

Rookie
#89
Aug 15, 2013
Wisdom000 said:
TPP primary, otherwise movement looks stupid... always... there have been no exceptions...
Click to expand...
I take it you mean games where you can see your own character model, but which aren't so-called "TPP primary"? TES series and Fallout 3/NV? Any others?

If the game was pure FPS, movement would be perfect. NPC movement would be precise and often scripted, and you wouldn't see your own movement. In a pure third person game you'd have to look at your own character jumping around and zigzagging like a crazy person, since that's pretty much how people play games. :cool:
 
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dragonbird

Ex-moderator
#90
Aug 15, 2013
braindancer12 said:
ohhh.........this is the FPP/TPP thread......you are talking off topic, please go to the the Wasteland thread :p
Click to expand...
So it is. I took the wrong turn at the lights.

OK. I really, REALLY want to spend most of the game thinking how cool my protagonist looks. It has to be TPP.
 
C

cmdr_silverbolt

Senior user
#91
Aug 15, 2013
Dragonbird said:
OK. I really, REALLY want to spend most of the game thinking how cool my protagonist looks. It has to be TPP.
Click to expand...
Same here.

Moreover, I don't buy the "movement is better in FPP" argument; if anything it seems inorganic because you often feel like you're floating. I also like TPP because it provides a 360 degree sense of the environment in relation to your character, as opposed to the FPP, where you can only see ahead and some ways on the sides.

So it is. I took the wrong turn at the lights.
Click to expand...
Hey, you're the oppressive mod, you don't need to apologize.
 
B

braindancer12

Rookie
#92
Aug 15, 2013
Wisdom000 said:
TPP primary, otherwise movement looks stupid... always... there have been no exceptions...
Click to expand...
thats true
 
L

LexiiO

Rookie
#93
Aug 15, 2013
Also, was there the discussion about what exact style of TPP we would prefer? After all there are multiple possibilities.

- The way it was in Fallout.... camera meters away from the character...

- And the way it was in Max Payne 3 or Skyrim or RE4.... over-the-shoulder-view.

I'd prefer the view they used in those later games...... In Fallout I almost always played in FPP just because my character seemed too far away for my taste in TPP.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#94
Aug 15, 2013
OEDO-808 said:
Also, was there the discussion about what exact style of TPP we would prefer? After all there are multiple possibilities.

- The way it was in Fallout.... camera meters away from the character...

- And the way it was in Max Payne 3 or Skyrim or RE4.... over-the-shoulder-view.

I'd prefer the view they used in those later games...... In Fallout I almost always played in FPP just because my character seemed too far away for my taste in TPP.
Click to expand...
I imagine it wil be very similar to TW3 until a ranged weapon is drawn, then I would expect the camera to tighten up a bit and hang over our shoulder.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#95
Aug 15, 2013
Cyberpunk 2077 FPP/TPP confirmed
Click to expand...
Aww, damn. This means almost unequivocably that combat will be that of a traditional first person shooter (read: boring and repetitive shit we get from all directions these days) with only slight statistical character based quips to keep the shooting as "fluid, responsive and -shootery-" as possible.

Here's hoping CDPR tries something unconventional with this.
 
wisdom000

wisdom000

Forum veteran
#96
Aug 15, 2013
C. MacLeod said:
I take it you mean games where you can see your own character model, but which aren't so-called "TPP primary"? TES series and Fallout 3/NV? Any others?
Click to expand...



Those games, as well as every fpp game with any kind of multiplayer. Character movements look fricking stupid. COD, Halo, Battlefield, Army Of Two, and pretty much every other FPS going all the way back to goldeneye.

If the game was pure FPS, movement would be perfect. NPC movement would be precise and often scripted, and you wouldn't see your own movement. In a pure third person game you'd have to look at your own character jumping around and zigzagging like a crazy person, since that's pretty much how people play games. :cool:
Click to expand...
I can't help, nor do I care, how other people play games. If they want to zig zag, jump around, push their thumb up their ass and say sooey... I don't care... I just don't want to see the characters looking like automotons... running straight but moving sideways, jumping without springing their legs... it just looks like ass. If the game was pure fps it would be shitty... it would invalidate the entire point of customization and it would make melee/hand to hand crappy.

I realize some people buy into the fallacy that FPP is somehow more immersive... but the plain simple truth is, I want to see my character doing cool shit, and I want him to look cool doing it.

In the perfect game, TPP is default. The fpp fans won''t notice the difference, there is no downside for them to program in TPP default. If you are playing in fpp, you won't care if the animations for you character are smooth or not... but to the people who prefer tpp, it makes a world of difference.
 
D

dragonbird

Ex-moderator
#97
Aug 15, 2013
Regarding the whole "immersion" issue, I don't honestly think I'm the only one who watched TV, movies as a child and teenager (and adult, a lot of the time) seeing the hero/heroine and picturing yourself in his/her place. We've all been conditioned to see ourselves in the third-person in that situation. I've never understood why this isn't considered just as easy in a game.
 
Sardukhar

Sardukhar

Moderator
#98
Aug 15, 2013
TV and movies aren't very immersive - how could they be? You are safely outside the perspective.

When a movie wants to scare you, for example, it tightens up the shot so you're right there, as much as possible.

FPP would not invalidate customization at all, you simply wouldn't be staring at your own ass all the time. You'd have to actually look at yourself. Like in real life. Funny how people dress to impress IRL and don't complain about the lack of a camera to watch themselves.

Take a lot of selfies if you need to.

The FPP fans will absolutely notice a difference if TPP is the default - all TPP-based shooters are clumsy when it comes to first person. All I can think of. Good FP perspective actually requires a bit of work in order not to feel floaty and disconnected. TPP, by nature of you using invisible puppet strings, is disconnected from the get go.

This is a fun argument, but here's a thought:

How will we even know what the "default" for CP2077 is? Heh. Maybe it will be TPP and they screw up on it or you don't like it somehow. Unless CDPR tells us, we will never know what the starting and primary perspective is. Ever. Evvvverrrr.

I hope they don't tell us.
 
G

Georgie_Porgie

Senior user
#99
Aug 15, 2013
Looks like I'm one of those few ones who would take FPP over TPP any day. Can't even imagine playing Deus Ex or Thief in third person
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#100
Aug 15, 2013
Agbeth said:
Looks like I'm one of those few ones who would take FPP over TPP any day. Can't even imagine playing Deus Ex or Thief in third person
Click to expand...
It's each to their own. I used to feel the same way, but my opinion has changed now that there are actually some decent 3rd person shooting games that don't fuck up aiming through TPP.
 
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