Cyberpunk 2077 User Reviews & Impressions

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I personally have not run into any game breaking glitches/bugs and have played the game since day 1. Everything I have experienced is fixable by using a previous save or restarting my game (I do a lot of manual saves). I have only had minor issues. Yes I am enjoying the game.
 
so
So... finally, here it is! What do you think about Cyberpunk?

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Quote of the day:
I remember being apart of the burgeoning community when this game was announced back in 2012. Back then, the forums were mainly consisting of a small community, a lot of fans of the table top and RPGs in general, and I remember there were many threads discussing about our hopes for the game and the things we didn't want to see from it. Now I understand that we aren't the ones making the game, it wasn't crowdfunded, and as a company you already had your own vision of what you wanted to be. I've spent 75 hours with the game now, took a break, processed some things, reflected, and it has to be said. The thing that surprises me most about this game is that you basically took everything that the older community said they didn't want in the game and put it in, and everything we did want is just not present.

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Ok, I've gotten to my first ending. I've got about 90 hours so far into the game. I have been a fan of the genre since I could read. So this is coming from a fanboy. I had a good time with the game. The TPP was a disappointment. Seems a waste of the character creation. Being a metal head, didn't care for the music. No big deal, just turned if off and played my own. Story was amazing! It looked beautiful! Sorry for you console people. PC is where its at!!! Vehicle controls...YIKES! Of course the glitches. Again, not really a big deal IMO. Some loot issues, couldn't loot some of the common items off the bodies. I think the life paths should of had their own stories. Simply because of the different choices and people that would be met. Weapons were freaking awesome! In the cyberpunk genre its "style over substance" didn't see much style. I got the look I liked and just upgraded that stuff. Crafting was really good. It was nice to be able to make gear that I could actually use. Its the bad thangs that seem to pop up more in my head, so it seems that's what I'm focusing on. But all in all I had great time playing it. Enjoyed it from start to finish. Will be doing more playthroughs. Hope there will be a lot of DLC in the near future. You guys put out an awesome game, keep up the good work!
 
Ah, I didn't see there was a pinned thread for user reviews.

Here's mine from it's own thread:

So, after around 80 hours I have reached to an ending. Not saying which one to not spoil anything for people "not there yet", but... well, it's an ending. And as I had promised and decided, I will put out a shortish review on what I experienced. I didn't do a 100% run. Not even close.

First things first. The game worked fine on a mid range PC. No slowdowns or stuttering at all. I encountered only minor bugs and graphical glitches none of which disturbed the experience. I have played and enjoyed much buggier games and compared to the worst ones, this was a very smooth ride in that regard.

Graphics and sounds

The games best and biggest asset was without a doubt the city itself. Packed full of visual details and even though the map wasn't very big, the promised verticality was present and gave the game more space than what it looked on the outset. It was very pleasant to watch and listen to and the Cyberpunk themes and aesthetics and feel were all around even if it wasn't always dark and raining. I was kinda bummed, CDPR did decide to go with the 57-year time jump and went for more "closer to home" with aesthetics, as I would've preferred the sort of more retroish feel of 2020, which would've looked more "weird" and "sciency" even today, and that would've given an extra flair to it. As looking how it does, even if very beautiful and detailed, it's all kinda... mundane and ordinary (for the lack of a better word). But nevertheless, the Night City they created is something of a marvel to look at and travel within.

A lot of effort is also clearly put on the cutscene story bits that look amazing. And the voice acting is mostly good.

All in all the graphical and audible quality is top notch. The guns sound like guns, the characters look like real people, the sounds of the city gave a good ambience to it all. And if you ask me, even less would've sufficed.

Writing, storytelling and missions.

The overall quality of writing ranged from passable to good with a few odd hiccups here and there. But then... It is very unfortunate that CDPR chose so very scripted and "on railsy" storyline and so heavily defined protagonist with their "open world" setting. The fake urgency of the chip killing V is just as jarring as Skyrim's "worldeater is coming to end everything" or Oblivions "hell is coming to end everything", where one really needs to struggle to maintain the "immersion" when everything is on hold while the protagonist runs around and collects all kinds of carbage in his pockets without a worry in the world. Here's a hint: If you want urgency in your game, put a clock in it and/or don't bother with an open world and just tell the story you want to tell in a game that takes the urgency into account. The game really wants to be played for longer periods of time, but the narrative (among other things) doesn't really give it the space it needs. It's the wrong kind of story for this kinds of game.

The narrative pacing was hasty. All the way from the beginning there was a feeling as if the writers had too many ideas and couldn't keep up with their own imagination. Things in the story escalated so quickly it felt like a lot of stuff was forgotten while pushing ahead to get it all written down one "block" at a time. A lot of the characters were left very superficial and there was little to no time to really get introduced and to care about them, yet the protagonist was written to feel very deeply and that created a sort of disparity and confusion. "Who is this character and why are we friends trustees again?" "Why should I care if that character dies and why am I helping that other one?" No time to think, just follow what was scripted. And Johnny's bits... Keanu's acting was as wooden as ever and the moments that put the player in his shoes were nothing short of frustrating. I found myself thinking, "Oh jesus, not again". Just like with the Ciri bits in Witcher 3. "Please let this be over soon."

The mainstory missions were not very fun either. Some of it has to do with the scripting, some with the gameplay and the rest is because they are so drawn out and boring. Generally the mission design is passable, but since you are doing the same things en masse during the whole game, these overly long batches with heavily scripted story bits are a chore to take part in. And I noticed that I didn't want even to do the main missions precisely because I knew they'd be an ordeal. And the storyline itself wasn't very interesting to take part in as a player. Maybe it would've worked better as an e-book, or something.

The much advertised "unique" intros were nothing but 10-15 minute peeks into what could've been a better story than what followed. The game was basically a Streetkid the game. It was the most thematically apt version of V when thinking about what followed the intro. Nomad was kinda there, but the Corpo was just jarring in how little of it carried over with V's character and abilities. A much better fit would've been a Cop that got played out due to the NCPD bureaucracy. But then... after the intro sequences you always turn into a streetkid anyway, so none of it really matters.

The Heist mission after which the city "really" opens up is probably the most longwinded "opening dungeon" in a game ever. And thinking about having to do it all over again every single time I decide to play the game, is offputting to say the least. It is also an early reminder of how the main missions work as stubbornly drawn out experiences with not so stellar narrative drive.

The "dem eevile corporations" thematic is surely "cyberpunk", but I felt it was way too underlined. During some of the conversations I felt like my V is some sort of left wing activist than a mercenary for hire with possibly only selfinterest in mind, or perhaps, you know, some player agency regarding the character. Like if the game was an RPG.

Turns out the best part of the game were the gigs. They worked as little confined stories told in a somewhat Deus Ex like environments. And doing them was actually quite addictive. They didn't drag on or pushed too much on the narrative side. They were just jobs that any merc would do with nice back ground stories and characters. They were actually fun to engage in, and there certainly were enough of them to keep the player busy for a long time. It's too bad the main story had to be what it had to be and not linked into V's newfound journey as a mercenary for hire. It would've been fun if - like that one single mission that I thought had the right idea with the prerequisite of collecting enough money to buy the required information to get things moving forward again - to have to work towards something and creating a web of friends and enemies while at it. But alas...

Gameplay

Leaving out all the obvious things like pedestrian, traffic, police and enemy AI's, the gameplay has something going for it. An intent if nothing else.

It was fun to get a sort of way out of balance cyberpunk power fantasy by simply killing or incapacitating everything stealthily from afar via netrunning using the environment to my advantage (cameras, breach protocol possibilities, quickhacks...), while being a total weakling if caught up. It felt very satisfying also due to the levels having a somewhat Deus Ex type feeling to their layout. Not quite there, but similiar. And this was especially for the gigs.

It is too bad that that's all there was to the gameplay. Either that, or going in guns blazing in which case the game devolved into a simple looter shooter.

And it's especially too bad since the fun that is there, was undermined by the horrid itemizationg and the almost equally awful character systems.

The shops in the game served no purpose at all as if you went on and bought an expensive piece of equipment, it would be obsolete during the next mission where you'd probably find a better one among some garbage on the ground. And even if you would manage to acquire something that looked excellent compared to what you have, it would be level locked somewhere 10 to 15 levels above yours. And the time when it would open up, it would be commonplace vendortrash or something to put into pieces so you can craft some shit that is equally useless. The leveled and gated loot in this game is a horrible mess that tries desperately to influence the players sense of "bigger is better; I want bigger and better" sensibilities and create some sort of addictive and forward moving gameplay loop. Well, it doesn't. It is just bad. And it is seemingly copypasted hastily from Witcher 3 that had the exact same problem with it's loot.

The consumables also don't seem to offer anything to the gameplay. It's thematically fine and good to have them, to keep the world feeling geuine with lots of different products. But they just are. The nourishment thing they have is not really worth anyones while. The good thing about them is that they don't seem to give you health. So that's something, I guess.

The crafting is also a bit of a mess. It devolves the gameplay into trashcollector simulation where you pick up and farm everything you can so that you can upgrade your skill and put a few largely worthless digits into your equipment or craft new ones you do nothing with, but sell. You don't even have time to get acquainted with your new gear before you find better from some trashpile, and so there's no real need to even upgrade or mod anything. It doesn’t even make sense that you are adding wires and circuitry to a fucking bandana or a tank top and have it offer better protection than an Arasaka kevlar vest. I hate to say this, but even Fallout 4 did this better and in a more believable abd enjoyable way.

The game hands you tons of money, but nothing worthwhile to spend it on. The buyable cars don't seem to serve no purpose, the cyberware is unimaginable additional perksystem for the most part, shops are pointless.

The charactersystems feel onesided when it is all more or less about either killing or sneaking, and not really all that impactful with the +5% here +10% there. It's not interesting. It just encourages minmaxing because if you do not make sure you deal enough damage with what ever approach to the game you take, you are in trouble. I did over 50k critical hit damage with my stealth netrunner with a revolver (and REF 4). Woo, big numbers.

The dialog is also copied from Witcher 3 with little thought put into it otherwise. The highly marketed "new dialog system" where you can look at stuff and get more options is simply a dud among the worst of them. Nothing was learned from W3. It is still the case that the written lines don't always coincide with the spoken ones. And choosing a line leading to full convo where you have little to no input until you can choose another convo starter line feels that the control is taken away from the player to say what he wants to.

I can't for the life of me tell what the people who designed all of this were thinking.

There's no social skills, there's no interaction skills apart from hacking accesspoints. Everything is tuned to create a combatant that deals ridiculous amounts of damage to enemies with ridiculous amounts of health. It feels like playing a single player MMO. Not an RPG. And it has nothing in common with Cyberpunk 2020. Whcih is a bleeding shame.

So overall...

I started a Corpo with 3 BODY, 3 REF, 5 INT, 6 MECH and 6 COOL. I ended up with at level 28 and 3 BODY, 4 REF, 10 COOL, 16 TECH and 16 INT. Or something like that.

The game is severely flawed in many aspects. There's little to no roleplaying there. The story is meh and way too heavyhanded. The city lacks certain technicalities and features that would make it feel better (AI, interactivity, reactivity). The itemization is horrible. The charactersystems are weak. The cyberware are just disguised perks.

BUT. Inspite all that I've said, inspite the harsh words. I found that the there is a very cool game peeking from under the shit and I had a relative amount of fun with it. I wouldn't have played it for 80+ hours if I thought it was all worthless. The fun came from doing the gigs and (some of the) sidemissions which actually gave a feeling being a merc in Night City and doing work to earn your keep. It was fun in a "well, that gigs close by, I'll just check that and then call it quits for today... oh, hey there's another one just there, I'll just check that one too...." And in that regard the game is really good.

It's just too bad that the gameplay is all about killing or sneaking and watching conversations happen. It's as if Ubisoft finally made a game worth playing. At the state the game is in, it is no RPG. It wants to be, but it isn't. It's a story driven action adventure in an open world.
Or if it is insisted that it is, it's not doing a good job at being one. Not a good job at all.

I wanted to check out if there's any sort of reactivity and C&C to any of this through different lifepath and decisions here and there (where there were decisions to be made), but knowing that I must suffer through the intro and heist again... I think I'll wait until the patches come and perhaps some non-story DLC.

I might've missed something obvious to trash or laud, but all the essentials are here.

Perhaps I make another wall of text in some thread at some point on how I'd personally improve the game, because lord knows it needs a lot of work to be the sort of game it was advertised and lauded to be.

As it is (and this is actually a lot from me because I do consider a 10 to be nothing short of a timeless masterpiece), the game could be rated something like:

6/10

(3/10 as an RPG, if insisted)

The game is incomplete. It tries very hard and the developement hell it went through might've had something to do with the bad and downright awful aspects, but it is what it is. It lacks (or does badly) features and systems a good RPG has, it lacks (or does badly) features and systems and good open world game has, it lacks certain technical things even a basic game has (e.g. AI). It pushes too hard on "cinematic storytelling" and visuals at the expense of everything else, and it shows. Very sorely.

It's not unsalvageable, but it needs a lot of more work.
 
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Edit: Apparently my feedback was merged into this thread here despite being neither a review nor meant to be an impression. If I wanted to write an impression or a review, I would have structured my post differently to match either of those formats, yet someone re-classified this as that. With that information in hand, it seems pretty safe to say that there just actually is no way to send CDPR personal feedback like you would be able to with a regular game studio, which is rather disheartening. I'll leave the original post up in case anyone else is curious, but my personal investment in helping improve this game has deteriorated somewhat given this annoying turn of events. Hope the forum dwellers here don't take my lack of interest to partake personally, I never wanted to in the first place, all I wanted to do was send feedback, and I was explicitly redirected to the forums to do so by the CDPR FAQ, which sadly seems to be misinformation.

Preface
First of all, I'm somewhat taken aback by the fact that forums are a mandatory necessity for being able to provide feedback in the year of 2K20. I've been sending feedback for video games I've played anonymously via an anonymous messagebox for years and it's baffling that I'm here in forums once more. What's worse, you have to write at least 10 posts elsewhere before being able to post a thread with your suggestions, simply hoping that someone said something similar to what you were thinking in order to write your piece.
So, not ideal, but I care a lot about the game, so I figured I go through this annoying process anyway. Take this feedback for what you will, I'm of course happy to discuss it, although it should be stated that I was mostly looking to provide feedback, not begin another discussion that has been successfully had elsewhere already. It should be mentioned that this is the intended process for giving feedback to the studio as of Cyberpunk FAQ.

Information that may or may not be relevant:
  • About 130-140 hours of play time as of time of writing.
  • Completed all NCPD scanner hustles, all side quests, and completed the game once. Level 50/ SC50.
  • Playing on Very Hard difficulty
  • Haven't spent much time on Quickhacking.

Things that have bothered me the most
  • Kill Animations: Particularly katana and mantis blades, these have cost me my life over a dozen times. In other games you have an invincibility grace period, or only have to go through a kill animation on the last combatant. These aren't particularly exciting to watch once you've seen them a dozen times, especially since there is only one, and you have to lose a lot of flexibility by slotting the nonlethal eye mod to circumvent them. This has been by far the most jarring problem for me, as it's made melee combat quite pointless with these two favorite weapons of mine.
  • Time dilation: This works very confusingly. High % time dilation only lets you take about one action aside from repositioning, while low% time dilation still reduces time significantly for enemies, yet heavily cuts into your action options anyway. I have found myself unable to combo melee weapon swings during even just 15% Sandevistan timers, which has made Sandevistan basically pointless for me.
  • Vehicle handling: This is very bad, it constantly feels like all vehicles drive on oil. I get that cheap cars shouldn't be the greatest to drive, but even the most expensive car still feels completely inadequate compared to comparable games such as GTA V.
  • First-person driving: This is immersive and fun, but needs to be a bit more zoomed into the wind shield so that you don't just see 60% car and almost none of the road. Especially when driving downwards, you will sometimes crash into other cars simply because you had no way of seeing them in first person.
  • The lack of a back mirror: Or an easy camera reverse button for third person driving. This makes backing up incredibly dangerous for no necessary reason.
  • Zoomed-in minimap: It is so zoomed in that you will constantly miss an exit you were supposed to take. Easy fixes for this have been traditional for any games that include cars for quite a long time now: You can zoom out the map based on the speed you are going, or add a HUD element that points the way / lines out the path like a digital breadcrumb trail in front of the car.
  • Items being randomly rolled on pickup: Of particular annoyance to me because even iconic items fall under the random roll rule, meaning that re-crafting the same iconic took me over two dozen saves to end up with the optimal version.
  • No walk button for keyboard: I hope I don't have to explain why this is unfortunate and wanted, especially with how inconsistently you slow down during scripted walk scenes.

Less bothersome points
  • Game difficulty balancing: I started the game on normal, but already in Act 1 became an unstoppable demigod of Crime, so I went to hard... and the difficulty spriked pretty significantly. When hard eventually became too easy, I went to very hard, and... basically felt no difference. I completed the endgame one-shotting enemies without any risk to my own well-being, sadly.
  • Disassembly Gaming: I don't think that it should be intended for you to be able to craft Epic items with Uncommon materials, and then being able to disasssemble said items in order to gain Epic crafting materials out of them?
  • LMG usefulness: I've invested quite heavily in this before rerolling to a Reflex build, and the difference is sadly night and day. LMGs would take me over 40 bullets to kill a person, while basically anything related to Reflex would give me a very easy time in combat. Maybe I did something wrong, but game was a cake-walk with reflex, and it was a slog with body weapons. (Of course you still want Body for the second and third life)
  • Skill XP: Having cleared 100% of the game content, I have unfortunately not hit 20 in any of my chosen skills. I used Blades, Assault and Handguns, and they all ended up at around 15. I have a friend who is completing 100% of content with Blades only and also isn't hitting 20 on it. Definitely something wrong with scaling there. Athletics is the worst offender here. Running around for 80 hours netted me a whole 5 ranks in this skill.
  • Perk Balancing: Some of these perks just aren't very useful, no? I feel like some of them actually just do the same thing.
  • rarely used game mechanics: Like sliding. Wish I had more reason to do it, and pick up the relevant perks for them.
  • Boxing Matches: Admittedly i didn't have the entire Street Brawler tree, but 20 minutes to complete one boxing match is a bit much, especially since you lose if you get hit twice, unless you have a Biomonitor. It still took way too long to complete these even just on normal. They're also just not that exciting, boxers tend to have similar behavior.
  • Item Pricing: Some of the pricing is pretty borked. 200 armor cyberware for 14k, or 100k for legendary mantis blades that you can find for free in a box? 500k for a recipe of 50% headshot damage lens, but only 20k for the actual item, which refreshes over time so you can buy more? I don't know.
  • Food and Drink / Inventory Space: It has basically uselessly filled up my inventory, and also takes forever to get rid of. I'd just have you auto-consume these over time, because they're actually useless aside from some neat buffs? This also isn't really a game where inventory space should be a limiting factor, to be honest, but I'll get to that later.
  • UI long press buttons: Why is this a thing? The prompt is too short to change your mind midway through the press. It also heavily increases the time I have to spend in inventory disassembling random garbage.
  • Upgrading Items: On my first save, I did this a lot, and ended up with very weak weapons still, and very little materials to boot. On my second save, I simply crafting-recreated the items rather than upgrading them and had a bunch of materials for other crafts, and more powerful weapons. It seems like quite the trap to upgrade things.
  • Sandevistan/Berserk Balance: Quickhacking seems almost mandatory, because even silenced shots to cameras have busted up stealth ops in the past, and Sandevistan feels almost pointless due to the problems I've laid out earlier. Berserk similarly hasn't had nearly as meaningful of an impact as the ability to wield actual magic.
Things reasonable people could disagree about
  • Cyberware attribute limitations: IMO cyberware is meant to enhance you regardless of who you are, but now that i know the important att breakpoints, I'll probably always want high body regardless of build for a second life (from second heart) and third life (from biomonitor). It also kinda screws with build diversity, encouraging niches that don't need to exist. But, matter of taste, I'll concede.
  • Main story length: Bit short, isn't it? I get that this is probably done because so few people finished Witcher 3, but it feels almost comically short.
  • Radio station song selection: I grew bored listening to the radio about 50 hours in. Granted, I was a frequent driver, but some more songs, or ability to add custom songs could be nice? I also think that the song selection is sometimes quite jarring, like the synthwave/chill station having some non-rhythmic/loud noise songs, or the Pop Music station with the loud, also not very rhythmic punk rock.
  • Timed responses: Maybe this is my old man reflexes, but there's so many of these, and by the time I'm done reading through all the options, time usually has run out. I found myself often pressing pause trying to understand what I just read before making my choice, but often times that wasn't very helpful and I instead was made to choose nothing.
  • No method to recolor vehicles: Why do I have to have two different Caliburns but can't have a blue one?
  • Inventory weight: OK, so basically the main idea behind inventory weight (to me) is that you have a certain haul that you're risking on your run and have to choose which items you want to bring, and which items you have to leave behind. The way this game is set up, though, you don't actually have to do that, and even if you did, the choice is almost always very easy. Being able to disassemble on the fly also works around this, just unnecessarily disrupts game flow. In games like Escape from Tarkov you have to make choices like how much space something will take up in your inventory, but this isn't true for games like Cyberpunk. So... I'm not sure that the weight being as low as it is makes a whole lot of sense.
  • No Flashlight / Nightvision: Granted, this is rarely necessary, but sometimes the map tends to be quite dark and there's no way to see what you're looking for.

I hope that my feedback was constructive and offered alternatives where possible / where it's easy to find solutions I'm capable of coming up with, and I hope that this is read at all by anyone related to CDPR. Again, no matter how large my feedback is, I love this game, I wish I didn't have to go to the forums to be able to write this up, and I hope that it's of some use to you. I also understand that bugfixing is your highest priority, and of course that takes precedence over all of the above, but maybe these ideas are something to look into afterwards.

Best Regards.
 
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If this game is one thing, it is a missed opportunity... and a huge one at that. Likely the biggest missed opportunity in gaming history! Some of the decisions that have been made with this game are so ridiculously bad it boggles the mind. Why would CDPR take elements from GTA V (crowds/cars/city/police system) Borderlands (looter shooter "RPG") Fallout (V.A.T.S.) to then butcher them all in a way that is so far beyond simple incompetence that one has wonder if this game is in all actuality nothing more than a sophisticated troll job? Almost every aspect of this game (except for most visuals) seems like either a placeholder... or is lackluster... or horribly implemented or downright broken to the point of non functionality. And that is not even taken into account all the bugs, the obviously cut content and the misleading advertising! This game ist not even close to feature complete let alone gold! It is at best a fancy early access version of the game that has been promised to revolutionize the the open world RPG genre. Not only does it fail to achieve that lofty ideal... it doesn't even try! It is nothing more than mediocre looter shooter with a decent story and a hilariously bad looting/crafting system and non existing open world elements (except for the stunning map). The true tragedy is that every single aspect of the game the UI, gameplay and even the story and mission designe has been done before and it has been done better... far better! In some instances done far better over a decade ago! I tried everything to like this game... for 140 hours and all it did was disappoint me! If you never played Borderlands, GTA V, Mass Effect 1-3, Elder Scrolls V or Fallout New Vegas you might find this game entertaining or even good... but if you played even one of those games to its fullest (let alone all of them) you see Cyberpunk 2077 for what it is, a disappointment and a enormous missed opportunity on every level. Even when all the bugs are fixed and the game is optimized to the point that runs perfectly on all platforms, it could never be more then a 7/10 and that would still be generous! What a waste!
 
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So...not going to go into any long tirade or be generally disagreeable like a crap-ton of people are on the internetz. The game has it's share of bugs, like any game released...I wouldn't call it excessive, just normal for a game release of this scale. What I want to say needs to be said, really, to the entire dev team, and the people and organizations who put their heart and soul into this game for me:

Thank you. For everything you have done.

I have some pointers for them too, in light of what those idiots at Paste Magazine said:

1). People are children, who didn't learn the basics in Kindergarden; don't listen to them. You and I know what you've done here...it's not perfect, but it doesn't need to be. It's amazeballs...you know it, and I know it. I'm at 132h gametime and I have enjoyed thoroughly every second of it.

2). Please continue to pour your love and passion into this, despite what the morons in internetz space have to say. You don't need their negativity, they're not you. Screw 'em. The bugs you fix, and the effort you put into this title shows already, and I for one love you for it.

3). If it hasn't been said enough...yes, Cyberpunk 2077 was worth the wait. It met and exceeded my expectations. It was what the hype machine said it was (excluding the ridiculous, obviously because internetz). Thank you, for all your hard work, for making a world I can escape in, that feels like home. Thank you so much, CDPR, for the effort and time and love you have put into this.

I just thought all this need to be said...not for those like-minded. Not for the internetz, or even people in general. I just wanted to show my gratitude, to all of you who worked so diligently on this game.
 
[...] be generally disagreeable like a crap-ton of people are on the internetz. [...]

Generally people are disagreeable when they feel cheated.
The fact that you're happy does not mean that they are wrong to feel cheated.

[...] People are children, who didn't learn the basics in Kindergarden; don't listen to them [...]

Well, perhaps you will listen to our wallets then, because we paid for what was advertised, and you did not deliver.

[...] despite what the morons in internetz space have to say

All is good in the best of possible worlds, you just shared you wisdom with the morons of the internetz. And basically, they don't care the slightest about another fanboy's rant...
 
Edit: Apparently my feedback was merged into this thread here despite being neither a review nor meant to be an impression. If I wanted to write an impression or a review, I would have structured my post differently to match either of those formats, yet someone re-classified this as that. With that information in hand, it seems pretty safe to say that there just actually is no way to send CDPR personal feedback like you would be able to with a regular game studio, which is rather disheartening. I'll leave the original post up in case anyone else is curious, but my personal investment in helping improve this game has deteriorated somewhat given this annoying turn of events. Hope the forum dwellers here don't take my lack of interest to partake personally, I never wanted to in the first place, all I wanted to do was send feedback, and I was explicitly redirected to the forums to do so by the CDPR FAQ, which sadly seems to be misinformation.
My thread was also merged, although it WAS a review/impression it sucks that my post is lost somewhere in this thread now. Not that I had anything clever to say, but you have to read through 33 pages to get to that post, and the chances of someone commenting on your opinion are low.
 
Okay. Finished the game (logged in 80 hours and 22 minutes according to GOG) and am writing my thoughts after some reflection.

Disclaimer - I am a huge fan of the company, love action RPGs generally, and have a lot of time invested in the community forums and discord, so feel free to take that into consideration. I am not an unbiased source.

I loved it. LOVED it. Maybe not quite on TW3 level yet, but TW3 has 2 expansions that are amazing so it's hard to compare them at this point. So to begin with, I went with a Nomad FemV hybrid Netrunner build (at game's end I was Level 31, Street Cred 49). My stats at the end were Cool 16 - Intelligence 16 - Reflexes 10 - Body 6 - Tech 4. I sidequested mostly when it made sense in between main missions. Didn't try to do everything, just did what it felt like the character would do. I tried to sleep every night somewhere, and tried to eat / drink three times a day. Drove everywhere and did not use fast travel. So with all that as introduction - off we go!

So Nomad Fem V getting the Nomad ending with Judy romance is brilliant. V's story in my game:

V starts off being ostracized from her family, goes to start over fresh in Night City. She falls in with a new family in Jackie Wells and his circle of Misty, Mama Wells, T-Bug and Victor. She then gets caught up in chasing the dream of "making it big time." The allure of this adventurous life leads her to clime the edgerunner chain until she gets the job that's too good to be true - stealing a Relic from Arasaka on behalf of Dexter Deshaun. It all falls apart when V, Jackie and T-Bug's heist gets crashed by none other Saburo and Yorinobu Arasaka themselves - two of the most powerful men in the world. Yorinobu murders Saburo who then claims Saburo was poisoned. Jackie and V are found as they try to escape the scene, and through the course of events Jackie is killed and V has the Relic installed in her head in order to protect the relic. Dexter then feels like the heat is too much, and shoots V in the head to cover his tracks. He then leaves her for dead in the city dump.

But V isn't dead, she's been saved by the relic in her head, which also has the digital construct of Johnny Silverhand on it. However, long term the chip in her head will overwrite V's personality and replace it with Silverhand, so time is of the essence to find out how to remove the chip without killing V in the process. In the course of her search, V falls in love with the Braindance editor Judy Alvarez, meets Hanaka Arasaka (Horinbu's sister) to try and find a solution, meets Alt Cunningham to try and find an alternate path, allows Johnny to relive his glory days one last time and eventually unofficially falls in with another Nomad family, the Aldecaldos.

And the end of this quest, V is offered a choice of trusting Arasaka, going with Johnny and Rogue to storm Arasaka Tower, or recruiting the Nomads to help her storm Arasaka on her own. V goes with the latter and is officially made a part of the Aldecaldo family. She then leads them on a mission to remove Johnny, burn down Arasaka's twisted experiment, and gain glory for her new Family that's fallen on hard times. In the end she succeeds at all her goals, but several of her family are killed in the process and she is told that once Johnny is removed from her digitized self, her body will reject her. She is given 6 months - maybe a little longer to live. Johnny could also take over her body, but he encourages her to live what life she has left, keeping true to his word in the end.

V then has to decides to return to the real world, having accepted that truly living a free life means accepting the possibility that it will end, and could end soon. V, Judy and the Aldecados then leave Night City forever towards Arizona to get away from Arasaka. The possibility of V's impending demise still before her, but with some hope that perhaps the process can be delayed. In leaving Night City once and for all, she has realized that it's allure was a lie all along, a glitzy promise of transhumanism and materialism that was always destined to end unfulfilled for all of those exploited fools who don't already hold power.

The real things that V now knows are most important are finding love, community, and contentment with oneself. Even in the face of an uncertain future, a person with these things has truly found some semblance of peace.

I LOVED that story. I liked that it had a finite ending that allows for a manageable range of outcomes for potential sequels. I'll miss V (assuming she doesn't show up again). I guess they could do 3-4 prologues in a sequel that all have her coming back in one way or another ... and considering the Johnny ending non-canon for sequel purposes ... however I kinda think they may let the game end where it is for V, and move on with a different protagonist.

The quest design is action packed, felt to me like it had a good balance of pacing due to chunks of main quests usually starting at a specific time of day and usually a day or so after the last main questline ended. That allows for a couple hours of side questing between most missions. Also, some of the side quests have enough stakes for V that it felt natural in some places to be willing to put the search for a relic solution on hold. Also some seemingly important quests to my V (paying back Vic and paying off Rogue) put in the need for some side questing. I do wish that one of Victor's lines where he said V had maybe a few weeks to figure stuff out had said "a few months" instead, because the game's pacing seemed a bit off with Vic's description. I mean, Vic was being pretty pessimistic overall, so I just wrote it up to that. I do wish there was a bit more interactivity between the main quest and side quests, but other than that, it was definitely on par with CDPRs other work. I also would have liked more emphasis on quests and less emphasis on open world content (NCPD missions, street races, and etc), as the quests are where the game shines brightest.

As to specific questlines, I loved Clouds/Judy questline, the Nomad questline, the River questline, the Johnny questline and pretty much the entire main quest. Some of the one-off side quests were great too.

As far as characters go, I really liked all the voice actors in English. I thought Chamari Leigh was brilliant as FemV, and I really liked Keanu as Silverhand as well. Panam, Judy, Mitch, Saul, Dex, Jackie, and Goro were all really good.

Overall - 10/10 - no significant complaints, and the high points are extremely high in my opinion.

Night City is perhaps the most stunning achievement of the game. It's gorgeous, it full of things to do, the level design is fun an interesting. Each of the parts of the city felt very different, and very interesting in their own ways. The gangs and corps gave tons of faction flavor to various places, and everywhere you looked was unique world-building moments. I sincerely hope that if there is a sequel, they leave it in thhis amazing asset they've built.

Overall Rating - 10/10

The character creator is one of my favorites I've ever used in a game. There are tons of options, and I've seen tons of models that look great in the "Share Your V" thread. It's so hard to lots of variety and still have amazing visuals in the few cutscenes where we get to see V moving around the world. I also love that V's Cyberware and tattoos are reflected in her animation throughout the game. Even though they're very rare, they pack a punch when they show up.

Likewise character progression was very good IMO. It felt throughout the game like V got more powerful, but the main quest was always still a challenge. I died a lot on normal difficulty. The only boss that didn't kill me at least once was Adam Smasher. I played Netrunner V, and I quite liked the quickhacking and breaching options within the world. I also loved that as V progressed she got additional dialogue options. Cool and INT are highly recommended because they have a lot of dialogue markers.

Overall Rating - 10/10

Combat in open worlds is a hard thing to do, especially when there is lots of variety in gameplay options. I would call the combat and gameplay mechanics "good enough, but not great." The enemy AI was at times very dense when being picked off one-by-one with V's sneaky quick-hacks. Sometimes they would "locate" V somehow, but rarely did an NPCs knowing V's location in that moment have serious consequences, as it seemed like V could just sneak to another location with little problem.

Most importantly though, it was fun. I never got tired of encounters with enemies after 80 hours in game, which means the gameplay loop definitely got the job done, even if it wasn't anything to write home about.

Overall Rating - 8/10

I never used fast traveling in the game, so driving was a pretty big part of the experience overall. My impressions are different for cars and motorcycles. In short, bikes felt great, and cars did not. Driving was also MUCH better on controller than mouse and keyboard for me. I think the amount of traffic was about right. It was definitely less crowded than it would have been in a real world City of that size, but I think if the roads had much more traffic, driving would have been much more tedious (especially in cars). So overall it's another mechanic that got the job done but was far from spectacular.

Overall rating - 6/10

User interfaces are never really great in my opinion. I've never played an RPG and thought, man the interface is fantastic!!! It's always tons of lists and sorting items etc etc, which almost always seems tedious at some point in open world games. Having said that, I really liked the interface in this game. It was intuitive, easy to navigate and looked great.

The gear it self was really cool and varied, though I wish they had stayed away from level locking gear and having similar guns of different rarities having such wide ranges of game. So while I liked the gear itself, I didn't love the way it's power scaled in the open world. I get why they stuck by their model from TW3, but that doesn't mean I have to love it.

Crafting seemed fairly straight forward and made sense. I admittedly did not use it much as my tech score was a dump stat mostly, so at higher levels crafting became fairly useless. Looking forward to seeing how it works in a techie playthrough.

Overall rating 7/10

Put simply I loved the music in the game. There are more than a dozen tracks I have found myself humming over the past few weeks. I grew especially found of the pop, rock and jazz stations over the course of the game. The score was probably even better than the music tracks. If I had one complaint, it's that the music was a bit overpowered at first in some combat encounters, but I adjusted that pretty quickly and no longer had issues with it.

Overall rating - 10/10.

I played the game for 80 hours on PC and for just over 2 hours on vanilla PS4.

On PC, the performance was very go. I was playing on a laptop with medium settings and a GTX 1650. Every now and then it would stutter some while driving, and there would be pop in for details that I would notice, but frankly I expect that to be the case in open world games with my low/mid range gaming laptop.

The only two bugs that really bothered me both involved my controller. Probably a few times an hour it would start rumbling constantly for no reason. And every now and then when I got off a motorcycle, it would result in V not being able to run and for the directional pad to act like it was in scanning mode instead of navigation mode ... which was annoying. Also had the Panzer flip upside down in the final Nomad mission for no reason forcing a reload back a few autosaves by the time I noticed it at the end of the construction yard fight.

Overall rating - 8/10

On vanilla PS4, it was near unplayable in it's current condition. Graphical issues constantly, especially in cars. Also had two crashes, after the second of which in two hours I switched over to my PC game and never looked back.

Overall rating - 1/10 (would not recommend on base counsel until if/when they fix it). It was bad enough for me that it ruins the experience.

1. They really need to fix the game for base consoles, and probably should have delayed it again on those platforms (which would have been it's own "broken promises" nightmare PR wise) ... but it would have been the more consumer friendly approach.

2. There is a ton of room for growth in story expansions in the time between when the prologues end and Act 1 begins in the base quest. This would also allow for some more side questing as V makes a name for herself in Night City, and would give us a better picture of who V is prior to the main quest really kicking off. It's a different approach than most games take, but I think it could really work for Cyberpunk 2077. This would require scaling enemies in the main quest to accommodate for one or more early game expansions, but I think there's some real opportunities there.

3. I do wish there were more character moments for V's romantic partner after the "romance quest" culminates. I could stop by Judy's apartment and had a few different conversations, but it felt a little underwhelming given what had come before. Also, V being able to reside there was cool, but in my game at least V couldn't sleep anywhere but her own apartment. So I had to "skip time" to simulate the roleplay of sleep at Judy's or in the Nomad camp. Not ideal.

4. V is a really great character ... and I'm not sure if returning to her would make sense for any sequels (it would require separate prologues again - one for Arasaka digitizing back into a new body, one for V - Rogue assault, one for V - Johnny assault, and one for V w/ Nomads assault. Having said all that, I do think throwing away the established characters in the game that were so great would be a waste of potential. I like that the game ends ambiguously in each of the endings, but I kinda hope we see our heroine again. I was left wanting more ... but that's not necessarily a bad thing in the first game of a series.

5. I still think CDPR should give a second look at incorporating humanity cost / empathy / a social stat for human perception in future games in the series. That component of the downside of body modification should have some sort of mechanical representation in my opinion. As the game is written, there is little reason not to borg out for V.

Overall, I would say it's a 9/10 game. All the things I personally care about most (the story, the quest design, the setting, the characters, the dialogue, the character creation of progression systems) were great. The music was also fantastic. The other systems (performance, combat, driving, and UI) were good enough not to drag down much on those aspects that matter most to me.
 
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So...not going to go into any long tirade or be generally disagreeable like a crap-ton of people are on the internetz. The game has it's share of bugs, like any game released...I wouldn't call it excessive, just normal for a game release of this scale. What I want to say needs to be said, really, to the entire dev team, and the people and organizations who put their heart and soul into this game for me:

Thank you. For everything you have done.

I have some pointers for them too, in light of what those idiots at Paste Magazine said:

1). People are children, who didn't learn the basics in Kindergarden; don't listen to them. You and I know what you've done here...it's not perfect, but it doesn't need to be. It's amazeballs...you know it, and I know it. I'm at 132h gametime and I have enjoyed thoroughly every second of it.

2). Please continue to pour your love and passion into this, despite what the morons in internetz space have to say. You don't need their negativity, they're not you. Screw 'em. The bugs you fix, and the effort you put into this title shows already, and I for one love you for it.

3). If it hasn't been said enough...yes, Cyberpunk 2077 was worth the wait. It met and exceeded my expectations. It was what the hype machine said it was (excluding the ridiculous, obviously because internetz). Thank you, for all your hard work, for making a world I can escape in, that feels like home. Thank you so much, CDPR, for the effort and time and love you have put into this.

I just thought all this need to be said...not for those like-minded. Not for the internetz, or even people in general. I just wanted to show my gratitude, to all of you who worked so diligently on this game.

I am really happy for you that you feel that you got what you paid for and enjoyed the game... i really am! I however am supremely disappointed with the game and do not agree with your assessment that anyone who creates a product (an extremely faulty and unfinished one in this case) deserves more than the money they ask for! If the product exceeds expectation they deserve praise for sure... but if the product is lacking (and my god is this product lacking) they deserve criticism! I feel genuinely sorry for you that part of your identity seem to hinge on the fakt that CDPR is somehow more than a company, that they somehow deserve loyalty beyond your money... i hope you can find the strength to overcome this delusion otherwise you are bound to get unnecessarily emotionally hurt really bad at some point in your life!
 
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So... finally, here it is! What do you think about Cyberpunk?

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Quote of the day:
I remember being apart of the burgeoning community when this game was announced back in 2012. Back then, the forums were mainly consisting of a small community, a lot of fans of the table top and RPGs in general, and I remember there were many threads discussing about our hopes for the game and the things we didn't want to see from it. Now I understand that we aren't the ones making the game, it wasn't crowdfunded, and as a company you already had your own vision of what you wanted to be. I've spent 75 hours with the game now, took a break, processed some things, reflected, and it has to be said. The thing that surprises me most about this game is that you basically took everything that the older community said they didn't want in the game and put it in, and everything we did want is just not present.

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As for myself, I have decided to let this game age in the cellar for 1-2 years to become a true masterpiece. If you played The Witcher Wild Hunt long enough, you know the difference between version 1.01 and 1.32. If you didn't, trust me - it was very noticeable. I enjoyed the game so much more when the bugs and rough edges were refined, so I am going to do this with Cyberpunk.
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To all CD Project Red Staff:

Hi guys.


My name is Dimitri and I live in Athens - Greece.


I recently purchased the Cyberpunk 2077 in collector edition for my PS4 Pro and I just wanted you to know I love the game.


There are glitches and crashes (had about 6 in total in 3 days play) but overall it is an astounding game. Best I ever played! Huge! The details are out of this world.Still got a long way to go as for the game progress and looking forward to it.


I just thought I gave you my positive feedback since I see all the fuss about the game which I think is a lot of Bull... Other games had similar problems in the past and no big fuss was made about them. Sure it needs some work. So what? I believe you will do the work needed and it will be fixed in the future.The 1.06 update I believe fixed a bunch of them. It will probably run better on a PS 5 which I have not gotten yet (but will some time in 2021) but the fact that you did get it out on PS4 now and not only PS 5 deserves a big thank you in my book. Not everybody can afford a PS 5 now so people should be thankful for being able to play it on PS 4 and don't have to buy the next gen console for the game even with a few problems.Not everybody has the financial capability to get it (I can but so many others cannot).


The refund requests are really beyond my comprehension but I guess it is anybody's right to claim for one...


Anyway not going to waste your time any more here since I imagine you are pretty busy over there. Just wanted to drop a good word your way and a big thank you for the excellent job you have done because I am sick of all the negativity.


Wishing you all the best and a happy new year.


Kind Regards


Dimitri
 
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Hi everyone! I'm new here. Just end the main story of Cyberpunk 2077. I would like to say my opinion about this game and my thoughts. I like the style of CDPR, when they communicate with the community. All people had loved them before Cyberpunk launched. Obviously, CDPR has problems now. Hope they will go through these troubles and correct all issues with the game.

About Cyberpunk 2077:

1. Visual. Special and huge thanks to concept artist, 3d artists, VFX artists (etc). Night City looks awesome. Vehicles (!) - 10/10, Buildings - 10/10, Details - 10/10, Textures, Lights, Fog, Weather - 10/10. Sometimes I felt like I'm playing Bladerunner.

2. Sound. A couple of themes is very nice (main menu, credits, fights). I was looking for a New Retro Wave (or some equal) radio. There are some songs, but I thought there will be more. 9 / 10

3. Gameplay.
Nice but it's interrupted by bugs and issues. I know that many gameplay things were deleted to release the game. It is my personal pain, but I wonder what pain feel devs when they delete parts of the game. 8 / 10. But if we consider bugs, low fps in some scenes - 6 / 10

5.Quests and story. Main story - ok (I thought it would be bigger, but ok with that). Additional quests from secondary characters - ok. 9/10 But if we consider other "tower quests" aka "Ubisoft quests" - 7/10

6. Optimisation and bugs. 4 / 10. Unfortunately on release game was ready on 80%. The game has tons of problems with that. Unfortunately for me.

7. Game positioning and marketing. I don't like ads but guys and girls from market development did their job very well - 10/10. Teasers, trailers, stars, Keanu Reeves, breathtaking, etc.

8. Management. In my humble opinion, the main problem of this game is management. It concerns not only the highest management but technical too.
If staff working in a crunch - it is the problem of people who decide how long a dev of something does it take.
If the game has technical issues - it is the problem of people, who make a technical task AND are responsible of QA.
If the company has financial issues, has issues with partners (hello, Sony) - it is the problem of higher management.

Anyway, they are not the seat of the trouble, I wonder they wanted a perfect game too. Like we all. And of course, thanks to them, we have a reason to discuss all this, they actually organized the development. Not perfect, but still.

Anyway, thanks CDPR. You did very well, but not perfect like all expected. I hope Cyberpunk will be better with time.

Best regards.

How many hours have you clocked thus far?
I ask because this means more to me than the clout or hits on Youtube (irrelevant 2 me)
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I recommend people to play Tex murphy's Mean streets [again]. It is the same game, but made in 1991 or something. Will help put things into perspective. Both games are epic. Hands down, side gigs ARE generic, procedural no doubt about it. This isn't reality, it's a game. Let's just hope in 2077, they don't look back at this and say omg, this is exactly how things are. Although when it comes to NUSA, I wouldn't be THAT surprised. ,)

Correction: it was 1989 apparently, wow. 10/10 game though. That and Neuromancer. 1 byte graphics and 1 byte audio. The true precursors to this game. The graphics has improved....

Shadowrun :D
 
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Been playing open-world sandboxed games for so long I'm kinda disappointed.. But it is CDPR's first game of this genre so I'll give them that butttttttt there are plenty of games (basically GTA-like games) for reference

My rating 4/10 >> I stopped playing after the enormous amount of bugs and visual glitches even on story missions, I've played too many early access titles I had enough of the damn experiences I will let this game sit for awhile and jump back after major updates
 
My thread was also merged, although it WAS a review/impression it sucks that my post is lost somewhere in this thread now. Not that I had anything clever to say, but you have to read through 33 pages to get to that post, and the chances of someone commenting on your opinion are low.
Yep.
Seems that CDPR is too lazy or unable to create a folder "REVIEWS" and two subfolders like "+" and "- reviews".
That and the fact that all the post of such a huge thread are not to be read by anyone.
This is called "damage control".
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I'm also a huge fan of CDPR since The Witcher. I'm also a player and game master of Cyberpunk P&P RPG for 30 years
And I'm afraid I cannot agree with you.

About the story
The story is short, very very too short.
The story endings suck.
You try all game long to save V.'s life, and being a RPG with immersive qualities, your life, only to be told in the 10 last minutes of the game that, "too bad, you're off in 6 months, top. Thanks for playing with us and Cya."
That's ridiculous, disappointing and lazy writing. And you would interpret it as what is important in life are friends, love, family. In Cyberpunk ? Just no way.
The story itself is otherwise very good as are the side quests and characters' quests.
Too bad the endings kill the good story so far.

The Open World
Yes, the city is gorgeous. It's better be since there's nothing else.
Once you've cleaned up the map, there is literally nothing to do. CDPR may have implemented some random quests spawning here and there (steal car, races, kill or abduct someone, wage a gang war... plenty of things which are not there) but since the game is story driven, there is nothing to do at all once the main quest line is over.
Besides, there is absolutely no interactions with the environment outside of the quests. Just try to sit somewhere.
So yes, it's a gorgeous empty world.

Character Creation and Progression
OK, the character creation is great. Plenty of options to design V.
However, since you never see your character unless you really want to, that's not very important for the immersion or the gameplay. An imposed V. would have done the job, just has Geralt did it in The Witcher series.
I mean, OK, it's a cool feature, but that does not make a great game.
Crafting is broken because crafting recipes are broken : you get more components when you disassemble than when you create. How's that ?
I died mostly because of some hazard during the fights and because of bugs than because the enemies are good.
I went for handgun and I one-shot mostly everything the game throws at me on normal setting (crit 90K+), and not even from stealth.
Don't worry about dialogue markers, they don't make much difference overall.
And where is the 6th attribute, the one at 6 o'clock on the character screen which is blurred ? Another thing cut in the process of rushing the game, perhaps.

Combat / Gameplay / Enemy AI
There is no combat possible in the open world unless you decide to fight. There is no ambush and you either avoid the fight or you start it. Sooo, as soon as you decide to fight, you're at an advantage and the stealth system is so lame and the AI so dumb you seem to fight blind bots. You can also go in gun blazing. Just use the covers and take care of the exploding canisters here and there.
By the way, fix the police. It is not only ridiculous as it is, but also useless.
I'm LVL 50 and I'm farming dudes in Pacifica to get money for craft and cars. And I also clean the map. The economics are somewhat broken : farming dudes to sell their stuff to get money, cause there is no random quest to earn some €bucks.

Driving
Is nightmarish on a keyboard. Just buy the Kusanagi and stick with it.
Period.
Ah, there are fast travel points and no races in the game (except the 4 for Claire's quest), and, there is no place to park your cars and bikes, no possibility to pimp them, so, well, cars are simply useless.
The minimap is too small and too zoomed in. There is no option to zoom out. So, unless you're racing with a snail or a turtle, you're to miss each and every turn.
Also, the camera when in 3rd person view is always going down, never resting where you want it to rest. When first person driving some cars, you don't even see the road.

User Interface / Crafting / Gear
The backpack is somewhat OK, except for the food thing which is useless, because drinks and foods have absolutely no interests. I expected some things like drugs in Fallout series, but no. No drugs, no combat stims, only food and beverage. And you can dismantle beverage for parts (yep, pretty funny). So you ends with tons of food in your backpack with no use for it.
There is no need to craft anything unless on high levels, starting from blue to get gold. Before endgame, or high level, drops are good enough and you keep your eddies and parts. Piece of advice : sell everything you do not need. Buy components later. And do not upgrade anything for the same reason unless you're really high level. Besides, the upgrade benefits are basically ridiculous. The crafted stuff does not level with the character, but the loot does.
Still on the crafting side, there is no way to bulk craft or dismantle things (bullets and beverage mostly). That's dumb.

Music and Sound
I won't say for the music, I turned it of.
Sounds are great and the city is so vivid .

Performance
Game runs generally well on PC, even mid end ones (just don't push it to the limits). Mine runs fine in 1920 with Ultra settings on a 1080TI. There are however plenty of graphic bugs, some funny, some deadly, and I had to reload quite some saves to get a quest to go on because of broken scripts.
And, there is no possibility to bind keys freely (F key for instance), which, on a 2020 PC game, is a plain shame. I had to tweak some .ini file for that and that is not OK.

Suggestion / Going forward

Overall, I would say it's a 5/10 game.
All the things I personally care about most (the story -except the endings-, the quest design, the setting, the characters, the dialogue, ) were great. The other systems (combat, driving, and UI) are bad, rock bottom bad.

The narrative unfortunately does not save the gaming experience.
My advice is, when you copy from the best (GTA, the Elder Scrolls, Metalgear Solid, Fallout ...) just do it the right way, and for the better.
Don't rush your release, don't mock your customers, and deliver what you advertised.
 
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I'm just going to post this video here, the AI in this game isn't broken, it's completely non existent! Yo CDPR, please watch this vid! Are the updates going to fix this mess of an AI?
 

I'm just going to post this video here, the AI in this game isn't broken, it's completely non existent! Yo CDPR, please watch this vid! Are the updates going to fix this mess of an AI?

We're too dumd to understand.
CP 2077 AI is a bleeding edge quantum leap in the field of non-violent response. ;)
 
Let me start by saying that after running around for years and telling all my friends that Witcher 3 had to be the best game i have ever personally played and enjoyed the expansions even more. When cyberpunk was announced i thought to my self that here is finally another game to come out from a VERY reputable developer who understands how to make games at its core and can show the world how its done again. I went into cyberpunk blind, no i didnt preorder it, i bought it on release day on the GOG platform because i was certain, CERTAIN that this game is going to be great and Project Red deserves my money and my support. Prior to playing i already imagined how im going to be wowed and fully immersed into this awesome world of cyberpunk to finally get that breath of fresh air feel that i got from Witcher 3. BOY WAS I EVER WRONG.
No i dont wona give "constructive criticism" or voice my opinion that will "help" the developers make a better game. The devs arent stupid they new EXACTLY what they were doing, so enjoy the outrage. Hope all the money you made was worth it. Now all you need to do if get bought out by TENCENT and you're golden.

Now its simple. When my friends and family ask how the game is, the answer is simple - The game is Dog $hit, dont buy it.

Keep my 70+ bucks and choke on them.

Bye.
 
We're too dumd to understand.
CP 2077 AI is a bleeding edge quantum leap in the field of non-violent response. ;)

ok quick question..who's side are you on? cdproject red or the assholes suing them..and cdproject red isn't lazy there busy in case you didn't know..there doing updates for cp2077 to fix problems despite all the negativity..offering full refund's to people who aren't waiting on updates even with the lawsuit there facing because some assholes are crazy then some freaking out over covid...they already have refunds but they want more and they need to stop bullying cdproject red..haters get hated and tell me its because of fucking covid
by the time its gone the haters may calm down but i wont ill still hate them because covid didn't make do a lawsuit THERE ACTIONS DID BECAUSE THERE STILL SUMB ASS HOLES FOR DOING IT EVEN IF THEY FEEL BAD IT WONT CHANGE MY MIND!!!!!
andrew trampe is one person who i want to give a hatefull message to..if you don't like the game then dont invest shit head...honestly
 
Let me start by saying that after running around for years and telling all my friends that Witcher 3 had to be the best game i have ever personally played and enjoyed the expansions even more. When cyberpunk was announced i thought to my self that here is finally another game to come out from a VERY reputable developer who understands how to make games at its core and can show the world how its done again. I went into cyberpunk blind, no i didnt preorder it, i bought it on release day on the GOG platform because i was certain, CERTAIN that this game is going to be great and Project Red deserves my money and my support. Prior to playing i already imagined how im going to be wowed and fully immersed into this awesome world of cyberpunk to finally get that breath of fresh air feel that i got from Witcher 3. BOY WAS I EVER WRONG.
No i dont wona give "constructive criticism" or voice my opinion that will "help" the developers make a better game. The devs arent stupid they new EXACTLY what they were doing, so enjoy the outrage. Hope all the money you made was worth it. Now all you need to do if get bought out by TENCENT and you're golden.

Now its simple. When my friends and family ask how the game is, the answer is simple - The game is Dog $hit, dont buy it.

Keep my 70+ bucks and choke on them.

Bye.

Well that too is a totally legitimate reaction... thought the game is painfully mediocre in my opinion, i can however totally see how one could consider the game to be bad, depending on wich promises (essential for your purchase of the game) were broken!
 
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