Yep.My thread was also merged, although it WAS a review/impression it sucks that my post is lost somewhere in this thread now. Not that I had anything clever to say, but you have to read through 33 pages to get to that post, and the chances of someone commenting on your opinion are low.
Seems that CDPR is too lazy or unable to create a folder "REVIEWS" and two subfolders like "+" and "- reviews".
That and the fact that all the post of such a huge thread are not to be read by anyone.
This is called "damage control".
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I'm also a huge fan of CDPR since The Witcher. I'm also a player and game master of Cyberpunk P&P RPG for 30 years[...]
And I'm afraid I cannot agree with you.
About the story
The story is short, very very too short.
The story endings suck.
You try all game long to save V.'s life, and being a RPG with immersive qualities, your life, only to be told in the 10 last minutes of the game that, "too bad, you're off in 6 months, top. Thanks for playing with us and Cya."
That's ridiculous, disappointing and lazy writing. And you would interpret it as what is important in life are friends, love, family. In Cyberpunk ? Just no way.
The story itself is otherwise very good as are the side quests and characters' quests.
Too bad the endings kill the good story so far.
The Open World
Yes, the city is gorgeous. It's better be since there's nothing else.
Once you've cleaned up the map, there is literally nothing to do. CDPR may have implemented some random quests spawning here and there (steal car, races, kill or abduct someone, wage a gang war... plenty of things which are not there) but since the game is story driven, there is nothing to do at all once the main quest line is over.
Besides, there is absolutely no interactions with the environment outside of the quests. Just try to sit somewhere.
So yes, it's a gorgeous empty world.
Character Creation and Progression
OK, the character creation is great. Plenty of options to design V.
However, since you never see your character unless you really want to, that's not very important for the immersion or the gameplay. An imposed V. would have done the job, just has Geralt did it in The Witcher series.
I mean, OK, it's a cool feature, but that does not make a great game.
Crafting is broken because crafting recipes are broken : you get more components when you disassemble than when you create. How's that ?
I died mostly because of some hazard during the fights and because of bugs than because the enemies are good.
I went for handgun and I one-shot mostly everything the game throws at me on normal setting (crit 90K+), and not even from stealth.
Don't worry about dialogue markers, they don't make much difference overall.
And where is the 6th attribute, the one at 6 o'clock on the character screen which is blurred ? Another thing cut in the process of rushing the game, perhaps.
Combat / Gameplay / Enemy AI
There is no combat possible in the open world unless you decide to fight. There is no ambush and you either avoid the fight or you start it. Sooo, as soon as you decide to fight, you're at an advantage and the stealth system is so lame and the AI so dumb you seem to fight blind bots. You can also go in gun blazing. Just use the covers and take care of the exploding canisters here and there.
By the way, fix the police. It is not only ridiculous as it is, but also useless.
I'm LVL 50 and I'm farming dudes in Pacifica to get money for craft and cars. And I also clean the map. The economics are somewhat broken : farming dudes to sell their stuff to get money, cause there is no random quest to earn some €bucks.
Driving
Is nightmarish on a keyboard. Just buy the Kusanagi and stick with it.
Period.
Ah, there are fast travel points and no races in the game (except the 4 for Claire's quest), and, there is no place to park your cars and bikes, no possibility to pimp them, so, well, cars are simply useless.
The minimap is too small and too zoomed in. There is no option to zoom out. So, unless you're racing with a snail or a turtle, you're to miss each and every turn.
Also, the camera when in 3rd person view is always going down, never resting where you want it to rest. When first person driving some cars, you don't even see the road.
User Interface / Crafting / Gear
The backpack is somewhat OK, except for the food thing which is useless, because drinks and foods have absolutely no interests. I expected some things like drugs in Fallout series, but no. No drugs, no combat stims, only food and beverage. And you can dismantle beverage for parts (yep, pretty funny). So you ends with tons of food in your backpack with no use for it.
There is no need to craft anything unless on high levels, starting from blue to get gold. Before endgame, or high level, drops are good enough and you keep your eddies and parts. Piece of advice : sell everything you do not need. Buy components later. And do not upgrade anything for the same reason unless you're really high level. Besides, the upgrade benefits are basically ridiculous. The crafted stuff does not level with the character, but the loot does.
Still on the crafting side, there is no way to bulk craft or dismantle things (bullets and beverage mostly). That's dumb.
Music and Sound
I won't say for the music, I turned it of.
Sounds are great and the city is so vivid .
Performance
Game runs generally well on PC, even mid end ones (just don't push it to the limits). Mine runs fine in 1920 with Ultra settings on a 1080TI. There are however plenty of graphic bugs, some funny, some deadly, and I had to reload quite some saves to get a quest to go on because of broken scripts.
And, there is no possibility to bind keys freely (F key for instance), which, on a 2020 PC game, is a plain shame. I had to tweak some .ini file for that and that is not OK.
Suggestion / Going forward
Overall, I would say it's a 5/10 game.
All the things I personally care about most (the story -except the endings-, the quest design, the setting, the characters, the dialogue, ) were great. The other systems (combat, driving, and UI) are bad, rock bottom bad.
The narrative unfortunately does not save the gaming experience.
My advice is, when you copy from the best (GTA, the Elder Scrolls, Metalgear Solid, Fallout ...) just do it the right way, and for the better.
Don't rush your release, don't mock your customers, and deliver what you advertised.
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