My review would just be an iteration of what so many already has said.
The game is flawed beyond redemption. Maybe future DLC will fix this, but then it will no longer be the same game.
The biggest fault though, is the story-gameplay interaction. You are on a timer, but have to wait (or do repetitive quick jobs) to continue side quests? This is counter intuitive, and just plain stupid...
List of faults (In no specific order):
Bullet sponge enemies - This is due to game mechanics where perks are used instead of skills (a topic in itself).
Food/drink is the same - Different inventory items with the same effects.
Junk is not always junk - Which too is a topic in itself due to the broken crafting system.
One ending regardless of player choice - Nothing really matters and kills replayability, which is even more stupid than the story-gameplay fault above since you have to play the game over and over again to understand how to play it.
3/5 - And that is with two bonus pionts due to level of world details and the fantastic world Night City is.
The game is flawed beyond redemption. Maybe future DLC will fix this, but then it will no longer be the same game.
The biggest fault though, is the story-gameplay interaction. You are on a timer, but have to wait (or do repetitive quick jobs) to continue side quests? This is counter intuitive, and just plain stupid...
List of faults (In no specific order):
Bullet sponge enemies - This is due to game mechanics where perks are used instead of skills (a topic in itself).
Food/drink is the same - Different inventory items with the same effects.
Junk is not always junk - Which too is a topic in itself due to the broken crafting system.
One ending regardless of player choice - Nothing really matters and kills replayability, which is even more stupid than the story-gameplay fault above since you have to play the game over and over again to understand how to play it.
3/5 - And that is with two bonus pionts due to level of world details and the fantastic world Night City is.