For me the scenes of accomplishment come from the enemy's mechanics and not the raw attributes, the deadly buffs higher level enemies receive are ridicules, enemies are still challenging if you remove it. Oblivion's level scaling was done wrong, it allowed every bandit to wear the best armor, what if enemies had the same level as the player but with iron or leather gear? (it is possible to do it because in oblivion enemies can use min/max level range, so the enemy can be 3 level lower or 4 level higher then the player, and you can select the items the enemies wear) This is what level scaling in the witcher does, the enemy don't get superb gear, witcher gear is better but it make every enemy challenging and give the player the ability to explore to his heart content. I had to ignore so many quests when i played vanilla in order to keep the main story challenging, on the other hand when i wanted to rollplay the concerned father and rush thru the main quest i couldn't because i was level gated.
In heart of stone i play with the upscale and
No Lvl Diff Adjustment, i got to admit it make the game a lot more fun.
I cant understand why it is fun to one hit every low level enemy because the receive a debuff the fighting an actual challenging foe?
another question why geralt experience in the books and previous games doesn't count but the 10 extra drawners will.
Well with the great story telling of TW3 , YES. I enjoy playing the game the way it was intended by the Devs - not just stumbling into a random cave finding quest items with no idea what their significance is.
the game give you a lot of distractions too, quests that happen on the spot. abandoned sites and more, i don't enter caves because there might be a quest connected to it.