I'm playing on RTX 4090 + Ryzen 5950x and 64GB DDR4 3200 RAM.
Gsync ultrawide monitor
Playing at max settings RT all on. But noticed this happens on any setting.
When Frame Generation option is enabled I'm getting severe stutterings/freezes. Noticing 2 types of situation when this is happening:
1. During cinematics or sometimes during gameplay. From the observation and replaying same parts again those freezes mostly go away so I concluded this first type stutters are because on the fly shader compilation process and it get's exaggerated with Frame Generation because DLSS 3 trying to generate frames during those stutters resulting in even longer stutters.
2. This is most annoying situation. Happen every time I close the map/inventory/pause menu or even quick read of the book/note. From the observation and measuring frame rate/times I concluded this is happening due to sudden change in fps. For example map operates at the maximum monitor fps for me of 167 fps (it's actually 175hz monitor but Nvidia Reflex + Vsync On in drivers caps it at 167hz) then when return to gameplay fps drops to say 90 so frame generation takes a few seconds to keep app with new dynamic fps situation of gameplay.
When pause menu is enabled frame gen is disabled altogether (very useful to see actual fps game is operating at before frame gen actually) and then when un-pause Frame Gen kicks in again and that produces a few seconds lag again.
Though I suspect that could be some other internal problem not connected to fps changes that devs need to look into.
What makes this second situation more annoying is that if first situation minimizes itself with time (as more shaders get compiled and stored at disc - until game or gpu drivers get updated - then all over again back to square one stutters) this second situation happens all the time. What's weird sometime those freezes after closing invenry screen could be 1-2 seconds long. sometimes those could be 5-10 seconds. Very annoying. Please fix. Haven't seen this type of behavior with recent DLSS 3 Frame Gen games like Portal RTX, Darktide or NFS Unbound and others. Only happens in Witcher 3 so far for me.
Gsync ultrawide monitor
Playing at max settings RT all on. But noticed this happens on any setting.
When Frame Generation option is enabled I'm getting severe stutterings/freezes. Noticing 2 types of situation when this is happening:
1. During cinematics or sometimes during gameplay. From the observation and replaying same parts again those freezes mostly go away so I concluded this first type stutters are because on the fly shader compilation process and it get's exaggerated with Frame Generation because DLSS 3 trying to generate frames during those stutters resulting in even longer stutters.
2. This is most annoying situation. Happen every time I close the map/inventory/pause menu or even quick read of the book/note. From the observation and measuring frame rate/times I concluded this is happening due to sudden change in fps. For example map operates at the maximum monitor fps for me of 167 fps (it's actually 175hz monitor but Nvidia Reflex + Vsync On in drivers caps it at 167hz) then when return to gameplay fps drops to say 90 so frame generation takes a few seconds to keep app with new dynamic fps situation of gameplay.
When pause menu is enabled frame gen is disabled altogether (very useful to see actual fps game is operating at before frame gen actually) and then when un-pause Frame Gen kicks in again and that produces a few seconds lag again.
Though I suspect that could be some other internal problem not connected to fps changes that devs need to look into.
What makes this second situation more annoying is that if first situation minimizes itself with time (as more shaders get compiled and stored at disc - until game or gpu drivers get updated - then all over again back to square one stutters) this second situation happens all the time. What's weird sometime those freezes after closing invenry screen could be 1-2 seconds long. sometimes those could be 5-10 seconds. Very annoying. Please fix. Haven't seen this type of behavior with recent DLSS 3 Frame Gen games like Portal RTX, Darktide or NFS Unbound and others. Only happens in Witcher 3 so far for me.